Example #1
0
        public static float CalcError(Mat3 A, Vector3 x, Vector3 b)
        {
            Vector3 vtmp = new Vector3();

            vtmp = MatUtils.Vmul(A, x);
            //vtmp = b - vtmp;
            vtmp = VecUtils.Sub(b, vtmp);
            return(Vector3.Dot(vtmp, vtmp));
        }
Example #2
0
        public static float solveLeastSquares(Mat3 a, Vector3 b, Vector3 x, float svd_tol, int svd_sweeps, float pinv_tol)
        {
            Mat3    at  = new Mat3();
            SMat3   ata = new SMat3();
            Vector3 atb = new Vector3();

            MatUtils.Transpose(at, a);
            MatUtils.Mmul_ata(ata, a);
            atb = MatUtils.Vmul(at, b);
            return(Svd.SolveSymmetric(ata, atb, x, svd_tol, svd_sweeps, pinv_tol));
        }
Example #3
0
        public static float CalcError(SMat3 origA, Vector3 x, Vector3 b)
        {
            Mat3    A    = new Mat3();
            Vector3 vtmp = new Vector3();

            A.SetSymmetric(origA);
            vtmp = MatUtils.Vmul(A, x);
            vtmp = VecUtils.Sub(b, vtmp);
            //vtmp = b - vtmp;
            return(Vector3.Dot(vtmp, vtmp));
        }
Example #4
0
        public static float SolveSymmetric(SMat3 A, Vector3 b, Vector3 x, float svd_tol, int svd_sweeps, float pinv_tol)
        {
            Mat3  pinv = new Mat3();
            Mat3  V    = new Mat3();
            SMat3 VTAV = new SMat3();

            GetSymmetricSvd(A, VTAV, V, svd_tol, svd_sweeps);
            Pseudoinverse(pinv, VTAV, V, pinv_tol);
            x = MatUtils.Vmul(pinv, b);
            return(CalcError(A, x, b));
        }