public static void LoadTowerCategories() { TowerCategories.Clear(); XDocument doc = XDocument.Load("Data/Misc/TowerCategories.xml"); foreach (XElement catNode in doc.Root.Elements()) { TowerCategoryStruct tcs = new TowerCategoryStruct(int.Parse(catNode.Element("ID").Value), catNode.Element("Text").Value, catNode.Element("Icon").Value); foreach (TowerStruct ts in Towers) { if (ts.Categories.Contains(tcs.ID)) { tcs.TowersInThisCat.Add(ts); } } #region info XElement infoMainNode = doc.Root.Element("Info"); if (infoMainNode != null) { foreach (XElement infoNode in infoMainNode.Elements()) { tcs.Info.Add(new StringBuilder(infoNode.Value)); } } #endregion TowerCategories.Add(tcs); } }
/// <summary> /// Click event for tower category buttons /// </summary> /// <param name="button"></param> void newTCBtn_Click(Button button) { TowerCategoryStruct tcs = (TowerCategoryStruct)button.Tag; foreach (Button btn in CategoryButtons) { btn.IsEntirelyDisabled = true; } foreach (Button btn in TowerBuildButtons) { TowerStruct ts = (TowerStruct)btn.Tag; if (tcs.TowersInThisCat.Contains(ts) && BuildableTowers.Contains(ts.ID)) { btn.IsEntirelyDisabled = false; if (ts.Requirements.Count > 0) { // Check if the player meets the tower requirements (excluding gold and supply) bool requirementsAreMet = false; for (int i = 0; i < ts.Requirements.Count; i++) // OR-loop { bool andReqMet = true; for (int j = 0; j < ts.Requirements[i].Count; j++) // AND-loop { if (Towers.Find(t => t.ID == ts.Requirements[i][j]) == null) { andReqMet = false; } } if (andReqMet) { requirementsAreMet = true; break; } } btn.IsEnabled = requirementsAreMet; } } } }
public void Load(string xmlName) { // Resets SpawnedDeadDefenders = new List <BaseDefender>(MAX_ACTIVE_DEFENDERS); SpawnedAliveDefenders = new List <BaseDefender>(MAX_ACTIVE_DEFENDERS); Towers = new List <BaseTower>(MAX_TOWERS); TowerBeneathMouse = SelectedTower = null; NextWaveButton.IsEnabled = true; Player.ResetForNewLevel(10); WaveProgressBar.Percentage = 0; State = eState.PreSpawn; Environments = new List <Environment>(); XDocument doc = XDocument.Load("Data/Levels/" + xmlName + ".xml"); #region Level Info XElement levelInfoNode = doc.Root.Element("LevelInfo"); if (levelInfoNode == null) { throw new NullReferenceException("LevelInfo node not found. " + xmlName); } // Level display name LevelDisplayName = new StringBuilder(levelInfoNode.Element("Name").Value); // Start Gold Player.Gold = int.Parse(levelInfoNode.Element("StartGold").Value); // Level Size LevelSize = Common.Str2Point(levelInfoNode.Element("LevelSize").Value); if (LevelSize.X < 1280 || LevelSize.Y < 800) { throw new Exception("Level size must be at least 1280x800. Otherwise there would be a black border around the level plus the camera can not stay in such a small boundary."); } // Broadphase BroadPhase.Instance = new BroadPhase(int.Parse(levelInfoNode.Element("CollisionGridSize").Value), LevelSize); BroadPhase.Instance.Init(); #endregion #region Load Waypoints XElement wpMainNode = doc.Root.Element("Waypoints"); if (wpMainNode == null) { throw new NullReferenceException("Waypoints node missing. " + xmlName); } WayPoint.Spread = int.Parse(wpMainNode.Attribute("spread").Value); WayPoint.StartPoints = new List <WayPoint>(); foreach (XElement wp in wpMainNode.Elements()) { List <int> nextWpIds = new List <int>(); XElement nextWPsNode = wp.Element("NextWaypoints"); if (nextWPsNode != null) { foreach (XElement nextwpID in nextWPsNode.Elements()) { nextWpIds.Add(int.Parse(nextwpID.Value)); } } // Start & Finish bool isStart = false; if (wp.Attribute("isStart") != null) { isStart = bool.Parse(wp.Attribute("isStart").Value); } bool isFinish = false; if (wp.Attribute("isFinish") != null) { isFinish = bool.Parse(wp.Attribute("isFinish").Value); } WayPoints.Add(new WayPoint(int.Parse(wp.Attribute("id").Value), Common.Str2Vector(wp.Attribute("location").Value), isStart, isFinish, nextWpIds.ToArray())); } WayPoints.ForEach(w => w.Initialize()); WayPoint.CalculateTotalRoutelength(); #endregion // Waves after waypoints. CurrentWaveNr = 0; #region Waves Waves = new List <Wave>(); XElement wavesmainNode = doc.Root.Element("Waves"); if (wavesmainNode == null) { throw new NullReferenceException("Node Waves missing." + xmlName); } foreach (XElement waveNode in wavesmainNode.Elements()) { Wave newWave = new Wave(int.Parse(waveNode.Attribute("nr").Value), int.Parse(waveNode.Attribute("spawnDelay").Value)); newWave.TimeUntilNextWaveInMS = int.Parse(waveNode.Attribute("timeUntilNextWave").Value); foreach (XElement startWPNode in waveNode.Elements()) { List <BaseRunner> runners = new List <BaseRunner>(); int startWPID = int.Parse(startWPNode.Attribute("id").Value); foreach (XElement runnerNode in startWPNode.Elements()) { int runnerID = int.Parse(runnerNode.Attribute("id").Value); int amount = int.Parse(runnerNode.Attribute("amount").Value); for (int i = 0; i < amount; i++) { BaseRunner newRunner = new BaseRunner(); newRunner.Initialize(runnerID); newRunner.SetLocation(WayPoints.Find(w => w.ID == startWPID)); runners.Add(newRunner); } } newWave.WaveRunners.Add(new WaveSpawnHelper(startWPID, runners.ToArray())); } Waves.Add(newWave); } TotalWaves = Waves.Count; #endregion #region BuildGrid BuildGrid = new BuildGrid(); XElement unBuildablesNode = doc.Root.Element("UnBuildables"); if (unBuildablesNode != null) { BuildGrid.SetUnBuildables(unBuildablesNode.Value); } #endregion #region BackGround (before minimap region) BGMgr = new BGMgr(); XElement bgMainNode = doc.Root.Element("BackGround"); if (bgMainNode != null) { BGMgr.Load(bgMainNode); } #endregion #region MiniMap MiniMap = new MiniMap(new Vector2(0, Engine.Instance.Height - MiniMap.Size.Y), LevelSize); MiniMap.PreRender(); #endregion #region Initial towers XElement initialTowersMainNode = doc.Root.Element("InitialTowers"); if (initialTowersMainNode != null) { foreach (XElement initialTowerNode in initialTowersMainNode.Elements()) { BaseTower bt = new BaseTower(); bt.Initialize(int.Parse(initialTowerNode.Element("ID").Value)); bt.SetLocation(Common.Str2Vector(initialTowerNode.Element("GridIdx").Value) * BuildGrid.GRID_SIZE); AddTower(bt); } } #endregion #region Buildable Towers BuildableTowers = new List <int>(); XElement buildableTowersMainNode = doc.Root.Element("BuildableTowers"); if (BuildableTowers != null) { if (buildableTowersMainNode.Attribute("type").Value == "restricted") { // Add all towers for (int i = 0; i < DataStructs.Towers.Count; i++) { BuildableTowers.Add(DataStructs.Towers[i].ID); } // Remove restricted towers foreach (XElement restrictedTowerNode in buildableTowersMainNode.Elements()) { BuildableTowers.Remove(int.Parse(restrictedTowerNode.Value)); } } else { // Add allowed towers foreach (XElement restrictedTowerNode in buildableTowersMainNode.Elements()) { BuildableTowers.Add(int.Parse(restrictedTowerNode.Value)); } } } else { // Add all towers for (int i = 0; i < DataStructs.Towers.Count; i++) { BuildableTowers.Add(DataStructs.Towers[i].ID); } } #endregion #region Perma Disable CategoryButtons when they have no towers at all (place this code after region: Buildable Towers) foreach (Button btn in CategoryButtons) { TowerCategoryStruct tcs = (TowerCategoryStruct)btn.Tag; bool hasNoTowers = true; for (int i = 0; i < tcs.TowersInThisCat.Count; i++) { if (BuildableTowers.Contains(tcs.TowersInThisCat[i].ID)) { hasNoTowers = false; break; } } btn.Tag2 = hasNoTowers; btn.IsEntirelyDisabled = hasNoTowers; } #endregion #region Environments XElement environmentMainNode = doc.Root.Element("Environments"); if (environmentMainNode != null) { foreach (XElement environmentNode in environmentMainNode.Elements()) { Environments.Add(new Environment((eAnimation)Enum.Parse(typeof(eAnimation), environmentNode.Element("Type").Value), Common.Str2Vector(environmentNode.Element("Location").Value))); } } #endregion // GC GC.Collect(); }