Example #1
0
 /// <summary>
 /// For dropping a Placeable into a pot
 /// </summary>
 /// <param name="Graspable"></param>
 /// <param name="destination"></param>
 /// <param name="time"></param>
 public static void MoveToPositionAndHide(Graspable Graspable, Vector3 destination, float time)
 {
     Graspable.Dormant = true; // Don't allow hits
     Graspable.EnableRb(false);
     LeanTween.sequence().append(() =>
     {
         LeanTween.move(Graspable.gameObject, destination, time);
     }).append(time).append(() =>
     {
         Graspable.EnableRb(true);
         Graspable.Show(false);
         Graspable.Dormant = true; // Don't need dormant flag if disabled
     });
 }
Example #2
0
        /// <summary>
        /// Same as move and hide but with path
        /// </summary>
        /// <param name="Graspable"></param>
        /// <param name="path"></param>
        /// <param name="time"></param>
        public static void MoveToPositionAlongPathThenHide(Graspable Graspable, Vector3[] path, float time = 1.5f, bool orientToPath = true)
        {
            Graspable.Dormant = true; // Don't allow hits
            Graspable.EnableRb(false);

            LeanTween.moveSpline(Graspable.gameObject, path, time)
            .setEase(LeanTweenType.easeOutQuad)
            .setOrientToPath(orientToPath)
            .setOnComplete(() =>
            {
                Graspable.EnableRb(true);
                Graspable.Show(false);
            });
        }
Example #3
0
 /// <summary>
 /// For dropping a Placeable into a pot
 /// </summary>
 /// <param name="Graspable"></param>
 /// <param name="destination"></param>
 /// <param name="time"></param>
 public static void MoveToPositionThenHideAtPosition(Graspable Graspable, Vector3 destination, Vector3 hidePosition, float time)
 {
     Graspable.Dormant = true; // Don't allow hits
     Graspable.EnableRb(false);
     LeanTween.sequence().append(() =>
     {
         LeanTween.move(Graspable.gameObject, destination, time);
     }).append(time).append(() =>
     {
         Graspable.EnableRb(true);
         Graspable.Show(false);
         Graspable.transform.position = hidePosition;
     });
 }
Example #4
0
 /// <summary>
 /// Useful for returning a dropped object to
 /// its original position and orientation
 /// </summary>
 /// <param name="Graspable"></param>
 /// <param name="destination"></param>
 /// <param name="rotation"></param>
 /// <param name="time"></param>
 public static void MoveToPosition(Graspable Graspable, Vector3 destination, Quaternion rotation, float time)
 {
     Graspable.Dormant = true; // Don't allow hits
     Graspable.EnableRb(false);
     LeanTween.sequence().append(() =>
     {
         LeanTween.move(Graspable.gameObject, destination, time);
     }).append(() =>
     {
         Graspable.gameObject.transform.rotation = rotation;
         Graspable.EnableRb(true);
         Graspable.Dormant = false;
     });
 }
Example #5
0
        public static void RotateTo(Graspable Graspable, Vector3 eulerAngles, float time = 1.5f)
        {
            Graspable.Dormant = true; // Don't allow hits
            Graspable.EnableRb(false);

            LeanTween.rotate(Graspable.gameObject, eulerAngles, time)
            .setEase(LeanTweenType.easeOutQuad);
        }