public bool ReleaseRes() { if (mResState == ResState.Loading) { return(false); } if (mResState != ResState.Ready) { return(true); } //Log.I("Release Res:" + mName); OnReleaseRes(); mResState = ResState.Waiting; mOnResLoadDoneEvent = null; return(true); }
protected void OnResLoadFaild() { mResState = ResState.Waiting; NotifyResLoadDoneEvent(false); }