Example #1
0
 /// <summary>
 /// Unloads everything that was used in the scene
 /// </summary>
 internal void OnUnload()
 {
     Entities.Objects.For(d => Destroy(d.Script));
     Entities.UnloadObjects.For(un => un.OnUnload());
     Physics.Clear();
     Unload();
     Content.Unload();
     QPrefs.Save().Wait();
 }