public virtual void Read(QuakeFile f) { userinfo = f.ReadString(); netname = f.ReadString(); hand = f.ReadInt32(); connected = f.ReadInt32() != 0; health = f.ReadInt32(); max_health = f.ReadInt32(); savedFlags = f.ReadInt32(); selected_item = f.ReadInt32(); for (int n = 0; n < Defines.MAX_ITEMS; n++) { inventory[n] = f.ReadInt32(); } max_bullets = f.ReadInt32(); max_shells = f.ReadInt32(); max_rockets = f.ReadInt32(); max_grenades = f.ReadInt32(); max_cells = f.ReadInt32(); max_slugs = f.ReadInt32(); weapon = f.ReadItem(); lastweapon = f.ReadItem(); power_cubes = f.ReadInt32(); score = f.ReadInt32(); game_helpchanged = f.ReadInt32(); helpchanged = f.ReadInt32(); spectator = f.ReadInt32() != 0; }
public virtual void Clear( ) { ping = 0; pers = new client_persistant_t(); resp = new client_respawn_t(); old_pmove = new pmove_state_t(); showscores = false; showinventory = false; showhelp = false; showhelpicon = false; ammo_index = 0; buttons = oldbuttons = latched_buttons = 0; weapon_thunk = false; newweapon = null; damage_armor = 0; damage_parmor = 0; damage_blood = 0; damage_knockback = 0; killer_yaw = 0; damage_from = new Single[3]; weaponstate = 0; kick_angles = new Single[3]; kick_origin = new Single[3]; v_dmg_roll = v_dmg_pitch = v_dmg_time = 0; fall_time = fall_value = 0; damage_alpha = 0; bonus_alpha = 0; damage_blend = new Single[3]; v_angle = new Single[3]; bobtime = 0; oldviewangles = new Single[3]; oldvelocity = new Single[3]; next_drown_time = 0; old_waterlevel = 0; breather_sound = 0; machinegun_shots = 0; anim_end = 0; anim_priority = 0; anim_duck = false; anim_run = false; quad_framenum = 0; invincible_framenum = 0; breather_framenum = 0; enviro_framenum = 0; grenade_blew_up = false; grenade_time = 0; silencer_shots = 0; weapon_sound = 0; pickup_msg_time = 0; flood_locktill = 0; flood_when = new Single[10]; flood_whenhead = 0; respawn_time = 0; chase_target = null; update_chase = false; }
public virtual void Drop(edict_t ent, gitem_t item) { }
public virtual void Read(QuakeFile f) { ps.Load(f); ping = f.ReadInt32(); pers.Read(f); resp.Read(f); old_pmove.Load(f); showscores = f.ReadInt32() != 0; showinventory = f.ReadInt32() != 0; showhelp = f.ReadInt32() != 0; showhelpicon = f.ReadInt32() != 0; ammo_index = f.ReadInt32(); buttons = f.ReadInt32(); oldbuttons = f.ReadInt32(); latched_buttons = f.ReadInt32(); weapon_thunk = f.ReadInt32() != 0; newweapon = f.ReadItem(); damage_armor = f.ReadInt32(); damage_parmor = f.ReadInt32(); damage_blood = f.ReadInt32(); damage_knockback = f.ReadInt32(); damage_from[0] = f.ReadSingle(); damage_from[1] = f.ReadSingle(); damage_from[2] = f.ReadSingle(); killer_yaw = f.ReadSingle(); weaponstate = f.ReadInt32(); kick_angles[0] = f.ReadSingle(); kick_angles[1] = f.ReadSingle(); kick_angles[2] = f.ReadSingle(); kick_origin[0] = f.ReadSingle(); kick_origin[1] = f.ReadSingle(); kick_origin[2] = f.ReadSingle(); v_dmg_roll = f.ReadSingle(); v_dmg_pitch = f.ReadSingle(); v_dmg_time = f.ReadSingle(); fall_time = f.ReadSingle(); fall_value = f.ReadSingle(); damage_alpha = f.ReadSingle(); bonus_alpha = f.ReadSingle(); damage_blend[0] = f.ReadSingle(); damage_blend[1] = f.ReadSingle(); damage_blend[2] = f.ReadSingle(); v_angle[0] = f.ReadSingle(); v_angle[1] = f.ReadSingle(); v_angle[2] = f.ReadSingle(); bobtime = f.ReadSingle(); oldviewangles[0] = f.ReadSingle(); oldviewangles[1] = f.ReadSingle(); oldviewangles[2] = f.ReadSingle(); oldvelocity[0] = f.ReadSingle(); oldvelocity[1] = f.ReadSingle(); oldvelocity[2] = f.ReadSingle(); next_drown_time = f.ReadSingle(); old_waterlevel = f.ReadInt32(); breather_sound = f.ReadInt32(); machinegun_shots = f.ReadInt32(); anim_end = f.ReadInt32(); anim_priority = f.ReadInt32(); anim_duck = f.ReadInt32() != 0; anim_run = f.ReadInt32() != 0; quad_framenum = f.ReadSingle(); invincible_framenum = f.ReadSingle(); breather_framenum = f.ReadSingle(); enviro_framenum = f.ReadSingle(); grenade_blew_up = f.ReadInt32() != 0; grenade_time = f.ReadSingle(); silencer_shots = f.ReadInt32(); weapon_sound = f.ReadInt32(); pickup_msg_time = f.ReadSingle(); flood_locktill = f.ReadSingle(); flood_when[0] = f.ReadSingle(); flood_when[1] = f.ReadSingle(); flood_when[2] = f.ReadSingle(); flood_when[3] = f.ReadSingle(); flood_when[4] = f.ReadSingle(); flood_when[5] = f.ReadSingle(); flood_when[6] = f.ReadSingle(); flood_when[7] = f.ReadSingle(); flood_when[8] = f.ReadSingle(); flood_when[9] = f.ReadSingle(); flood_whenhead = f.ReadInt32(); respawn_time = f.ReadSingle(); chase_target = f.ReadEdictRef(); update_chase = f.ReadInt32() != 0; if (f.ReadInt32() != 8765) { System.Diagnostics.Debug.WriteLine("game client load failed for num=" + index); } }
public virtual void Read(QuakeFile f) { s.Read(f); inuse = f.ReadBoolean(); linkcount = f.ReadInt32(); num_clusters = f.ReadInt32(); if (f.ReadInt32() != 9999) { new Exception("wrong read pos!").PrintStackTrace(); } var len = f.ReadInt32(); if (len == -1) { clusternums = null; } else { clusternums = new Int32[Defines.MAX_ENT_CLUSTERS]; for (var n = 0; n < Defines.MAX_ENT_CLUSTERS; n++) { clusternums[n] = f.ReadInt32(); } } headnode = f.ReadInt32(); areanum = f.ReadInt32(); areanum2 = f.ReadInt32(); svflags = f.ReadInt32(); mins = f.ReadVector(); maxs = f.ReadVector(); absmin = f.ReadVector(); absmax = f.ReadVector(); size = f.ReadVector(); solid = f.ReadInt32(); clipmask = f.ReadInt32(); movetype = f.ReadInt32(); flags = f.ReadInt32(); model = f.ReadString(); freetime = f.ReadSingle(); message = f.ReadString(); classname = f.ReadString(); spawnflags = f.ReadInt32(); timestamp = f.ReadSingle(); angle = f.ReadSingle(); target = f.ReadString(); targetname = f.ReadString(); killtarget = f.ReadString(); team = f.ReadString(); pathtarget = f.ReadString(); deathtarget = f.ReadString(); combattarget = f.ReadString(); target_ent = f.ReadEdictRef(); speed = f.ReadSingle(); accel = f.ReadSingle(); decel = f.ReadSingle(); movedir = f.ReadVector(); pos1 = f.ReadVector(); pos2 = f.ReadVector(); velocity = f.ReadVector(); avelocity = f.ReadVector(); mass = f.ReadInt32(); air_finished = f.ReadSingle(); gravity = f.ReadSingle(); goalentity = f.ReadEdictRef(); movetarget = f.ReadEdictRef(); yaw_speed = f.ReadSingle(); ideal_yaw = f.ReadSingle(); nextthink = f.ReadSingle(); prethink = ( EntThinkAdapter )f.ReadAdapter(); think = ( EntThinkAdapter )f.ReadAdapter(); blocked = ( EntBlockedAdapter )f.ReadAdapter(); touch = ( EntTouchAdapter )f.ReadAdapter(); use = ( EntUseAdapter )f.ReadAdapter(); pain = ( EntPainAdapter )f.ReadAdapter(); die = ( EntDieAdapter )f.ReadAdapter(); touch_debounce_time = f.ReadSingle(); pain_debounce_time = f.ReadSingle(); damage_debounce_time = f.ReadSingle(); fly_sound_debounce_time = f.ReadSingle(); last_move_time = f.ReadSingle(); health = f.ReadInt32(); max_health = f.ReadInt32(); gib_health = f.ReadInt32(); deadflag = f.ReadInt32(); show_hostile = f.ReadInt32(); powerarmor_time = f.ReadSingle(); map = f.ReadString(); viewheight = f.ReadInt32(); takedamage = f.ReadInt32(); dmg = f.ReadInt32(); radius_dmg = f.ReadInt32(); dmg_radius = f.ReadSingle(); sounds = f.ReadInt32(); count = f.ReadInt32(); chain = f.ReadEdictRef(); enemy = f.ReadEdictRef(); oldenemy = f.ReadEdictRef(); activator = f.ReadEdictRef(); groundentity = f.ReadEdictRef(); groundentity_linkcount = f.ReadInt32(); teamchain = f.ReadEdictRef(); teammaster = f.ReadEdictRef(); mynoise = f.ReadEdictRef(); mynoise2 = f.ReadEdictRef(); noise_index = f.ReadInt32(); noise_index2 = f.ReadInt32(); volume = f.ReadSingle(); attenuation = f.ReadSingle(); wait = f.ReadSingle(); delay = f.ReadSingle(); random = f.ReadSingle(); teleport_time = f.ReadSingle(); watertype = f.ReadInt32(); waterlevel = f.ReadInt32(); move_origin = f.ReadVector(); move_angles = f.ReadVector(); light_level = f.ReadInt32(); style = f.ReadInt32(); item = f.ReadItem(); moveinfo.Read(f); monsterinfo.Read(f); var ndx = f.ReadInt32(); if (ndx == -1) { client = null; } else { client = GameBase.game.clients[ndx]; } owner = f.ReadEdictRef(); if (f.ReadInt32() != 9876) { System.Diagnostics.Debug.WriteLine("ent load check failed for num " + index); } }
public virtual void Use(edict_t ent, gitem_t item) { }