Example #1
0
 private void UpdateCounter(CounterBehaviour counter, PlayField playField, string label, string propName)
 {
     if (counter != null)
     {
         counter.Label = label;
         if (playField != null)
         {
             var prop = typeof(PlayField).GetProperty(propName);
             counter.Count = (int)prop.GetValue(playField);
         }
     }
 }
Example #2
0
        /// <summary>
        /// 確定したこうげきだまを送る
        /// </summary>
        /// <param name="field"></param>
        public void SendAttackTama(PlayField field)
        {
            PlayField opponent = null;

            if (field == playFields[0])
            {
                opponent = playFields[1];
            }
            else
            {
                opponent = playFields[0];
            }
            opponent.RecievedAttackCount += field.SendAttackCount;
            field.SendAttackCount         = 0;
        }
Example #3
0
        /// <summary>
        /// 各プレイヤーのこうげきだま数更新
        /// </summary>
        /// <param name="p0">自分</param>
        /// <param name="p1">相手</param>
        /// <param name="n">自分の表示</param>
        private void UpdateAttackCount(PlayField p0, PlayField p1, NumberDisplay n)
        {
            if (n == null || p0 == null)
            {
                return;
            }
            int count = p0.SendAttackCount;

            if (p1 != null)
            {
                count += p1.RecievedAttackCount;
            }
            if (n.Number < count)
            {
                ++n.Number;
            }
            else if (n.Number > count)
            {
                --n.Number;
            }
        }