public static object GetWaterLevel(object msg) { return(NetUtil.GetTerrainIncludeWater(((Vector)msg).ToUnity())); }
public static object GetSegmentsForNodeId(object msg) { return(NetUtil.GetSegmentsFromNode((ushort)(uint)msg).Select((seg) => NetLogic.PrepareSegment(seg)).ToList()); }
public static object GetTerrainHeight(object msg) { return(NetUtil.TerrainHeight(((Vector)msg).ToUnity())); }