Example #1
0
        private static bool fillMaze(State state, short stateSide, int position)
        {
            int side = (stateSide + 1) % 2;                                                                 //Change side

            state.setStep((short)(state.getStep() + 1));                                                    //step++
            for (int i = 1; i < state.getMaze()[state.getHuman().getX()][state.getHuman().getY()].Length; i++)
            {                                                                                               //adding marker
                if (state.getMaze()[state.getHuman().getX()][state.getHuman().getY()][i] < 1)
                {                                                                                           //check if can add marker
                    state.getMaze()[state.getHuman().getX()][state.getHuman().getY()][i] = state.getStep(); //add marker to maze
                    break;
                }
            }
            StaticState staticState = new StaticState(state);

            if (!staticState.existing())
            {
                MainProcess.stateSideCount[side]++;                               //Increase count
                MainProcess.mang[side][MainProcess.stateSideCount[side]] = state; //add new State to the other side
                MainProcess.getExistedState().Add(staticState);                   //add new state to existing States
                return(true);
            }
            else
            {
                return(false);
            }
        }
Example #2
0
        public MainProcess(State state, short xxExit, short yyExit, List <int> solution)
        {
            StaticState tam = new StaticState(state);

            state.setStep((short)1);
            state.getMaze()[state.getHuman().getX()][state.getHuman().getY()][1] = 1;
            stateSide = 0;
            stateSideCount[stateSide] = 0; //It's count - 1 for the array sake
            stateSideCount[(short)((stateSide + 1) % 2)] = -1;
            mang[0][0] = state;
            xExit      = xxExit;
            yExit      = yyExit;

            mang[0][0]   = state;
            existedState = new List <StaticState>();
            existedState.Add(tam);

            breadthFirstSearch(solution);
            //printResult(tam);
        }
Example #3
0
        private bool equals(StaticState statics)
        {
            for (int i = 0; i < this.getStaticMaze().Length; i++)
            {
                for (int j = 0; j < this.getStaticMaze()[0].Length; j++)
                {
                    if (!(this.getStaticMaze()[i][j] == (statics.getStaticMaze()[i][j])))
                    {
                        return(false);
                    }
                }
            }

            if (this.getMummyWhite().Length != statics.getMummyWhite().Length)
            {
                return(false);
            }
            else
            {
                for (int i = 0; i < this.getMummyWhite().Length; i++)
                {
                    if (!(this.getMummyWhite()[i].samePlace(statics.getMummyWhite()[i])))
                    {
                        return(false);
                    }
                }
            }

            if (this.getMummyRed().Length != statics.getMummyRed().Length)
            {
                return(false);
            }
            else
            {
                for (int i = 0; i < this.getMummyRed().Length; i++)
                {
                    if (!(this.getMummyRed()[i].samePlace(statics.getMummyRed()[i])))
                    {
                        return(false);
                    }
                }
            }

            if (this.getSk().Length != statics.getSk().Length)
            {
                return(false);
            }
            else
            {
                for (int i = 0; i < this.getSk().Length; i++)
                {
                    if (!(this.getSk()[i].samePlace(statics.getSk()[i])))
                    {
                        return(false);
                    }
                }
            }

            if (this.getSkRed().Length != statics.getSkRed().Length)
            {
                return(false);
            }
            else
            {
                for (int i = 0; i < this.getSkRed().Length; i++)
                {
                    if (!(this.getSkRed()[i].samePlace(statics.getSkRed()[i])))
                    {
                        return(false);
                    }
                }
            }

            if (!(this.getHuman().samePlace(statics.getHuman())))
            {
                return(false);
            }
            return(true);
        }