Example #1
0
        protected override void prepareContent(ContentManager content)
        {
            texBackground     = content.Load <Texture2D>("Images/splashBackground");
            texLogo           = content.Load <Texture2D>("Images/logo");
            texLogoLight      = content.Load <Texture2D>("Images/logoLight");
            texPharaoh        = content.Load <Texture2D>("Images/pharaohSkull");
            texFlash          = content.Load <Texture2D>("Images/whiteScreen");
            texTitle          = content.Load <Texture2D>("Images/title");
            texTitleMask      = content.Load <Texture2D>("Images/titleMask");
            texTitleLight     = content.Load <Texture2D>("Images/titleLight");
            texMusic          = content.Load <Texture2D>("Images/btnMusic");
            texSound          = content.Load <Texture2D>("Images/btnSound");
            texVersionFree    = content.Load <Texture2D>("Images/versionFree");
            texVersionPremium = content.Load <Texture2D>("Images/versionPremium");
            fntAncient        = content.Load <SpriteFont>("Fonts/ancientLarge");
            sndThunder        = content.Load <SoundEffect>("Sounds/thunder");

            SoundController.GetInstance().SetBackgroundMusic(content.Load <Song>("Musics/menu"));

            vtLogoCenter    = new Vector2(texLogo.Width / 2, texLogo.Height / 2);
            vtPharaohCenter = new Vector2(texPharaoh.Width / 2, 154);

            int touchLeft = 400 - (int)Main.FontNormal.MeasureString(Localize.Instance.TouchToContinue).X / 2;

            vtTouch  = new Vector2(touchLeft, 380);
            uiDialog = new UIDialog(content);
        }
Example #2
0
        protected override void prepareContent(ContentManager content)
        {
            texBackground       = content.Load <Texture2D>("Images/splashBackground");
            texPharaoh          = content.Load <Texture2D>("Images/pharaohSkull");
            texEmpty            = content.Load <Texture2D>("Images/empty");
            texHowToPlay        = content.Load <Texture2D>("Images/" + Localize.Instance.LanguageCode + "/pageHowToPlay");
            texCredits          = content.Load <Texture2D>("Images/" + Localize.Instance.LanguageCode + "/pageCredits");
            texSidebarClassic   = content.Load <Texture2D>("Images/" + Localize.Instance.LanguageCode + "/sidebarClassic");
            texSidebarAdventure = content.Load <Texture2D>("Images/" + Localize.Instance.LanguageCode + "/sidebarAdventure");
            texMusic            = content.Load <Texture2D>("Images/btnMusic");
            texSound            = content.Load <Texture2D>("Images/btnSound");

            //menu items
            texMenuItem = new Dictionary <int, Texture2D[][]>();
            texMenuItem.Add(FLAG_MAIN, new Texture2D[][] {
                new Texture2D[] {
                    content.Load <Texture2D>("Images/" + Localize.Instance.LanguageCode + "/mnuQuickPlay"),
                    content.Load <Texture2D>("Images/" + Localize.Instance.LanguageCode + "/mnuQuickPlayLight")
                },
                new Texture2D[] {
                    content.Load <Texture2D>("Images/" + Localize.Instance.LanguageCode + "/mnuAdventure"),
                    content.Load <Texture2D>("Images/" + Localize.Instance.LanguageCode + "/mnuAdventureLight")
                },
                new Texture2D[] {
                    content.Load <Texture2D>("Images/" + Localize.Instance.LanguageCode + "/mnuInstruction"),
                    content.Load <Texture2D>("Images/" + Localize.Instance.LanguageCode + "/mnuInstructionLight")
                },
                new Texture2D[] {
                    content.Load <Texture2D>("Images/" + Localize.Instance.LanguageCode + "/mnuLeaderboard"),
                    content.Load <Texture2D>("Images/" + Localize.Instance.LanguageCode + "/mnuLeaderboardLight")
                }
            });
            texMenuItem.Add(FLAG_INSTRUCTION, new Texture2D[][] {
                new Texture2D[] {
                    content.Load <Texture2D>("Images/" + Localize.Instance.LanguageCode + "/mnuHowToPlay"),
                    content.Load <Texture2D>("Images/" + Localize.Instance.LanguageCode + "/mnuHowToPlayLight")
                },
                new Texture2D[] {
                    content.Load <Texture2D>("Images/" + Localize.Instance.LanguageCode + "/mnuTutorial"),
                    content.Load <Texture2D>("Images/" + Localize.Instance.LanguageCode + "/mnuTutorialLight")
                },
                new Texture2D[] {
                    content.Load <Texture2D>("Images/" + Localize.Instance.LanguageCode + "/mnuAbout"),
                    content.Load <Texture2D>("Images/" + Localize.Instance.LanguageCode + "/mnuAboutLight")
                },
                new Texture2D[] {
                    content.Load <Texture2D>("Images/" + Localize.Instance.LanguageCode + "/mnuMore"),
                    content.Load <Texture2D>("Images/" + Localize.Instance.LanguageCode + "/mnuMoreLight")
                }
            });
            vtPharaohCenter = new Vector2(texPharaoh.Width / 2, 154);
            vtPharaoh       = new Vector2(800 / 2 - 18 * 20, 480 / 2);
            vtSidebar       = new Vector2(800, 0);
            SoundController.GetInstance().SetBackgroundMusic(content.Load <Song>("Musics/menu"));
            SoundController.GetInstance().Play();
            confirmDialog = new UIDialog(content);

            gameMode = GameMode.Classic;
        }
        protected override void prepareContent(ContentManager content)
        {
            texLeaderboardBackground = content.Load <Texture2D>("Images/leaderboardBackground");
            texLeaderboardForeground = content.Load <Texture2D>("Images/" + Localize.Instance.LanguageCode + "/leaderboardForeground");
            texLeaderboardSubmit     = content.Load <Texture2D>("Images/" + Localize.Instance.LanguageCode + "/leaderboardSubmit");
            texWhiteScreen           = content.Load <Texture2D>("Images/whiteScreen");
            btnSubmit = new Button2D(content.Load <Texture2D>("Images/" + Localize.Instance.LanguageCode + "/btnSubmitLight"), null, null, new Vector2(450, 380));
            btnSubmit.FadeAtActive = true;
            btnSubmit.Visible      = true;
            sprLoading             = new Sprite2D(content.Load <Texture2D>("Images/loading"), 60, 60);
            sprLoading.SetPosition(274, 210);
            uiDialog = new UIDialog(content);

            strRank      = Localize.Instance.FetchingRank;
            vtRank       = new Vector2(400 - Main.FontSmall.MeasureString(strRank).X / 2, 70);
            strView7     = new StringBuilder(Localize.Instance.FetchingData);
            vTargetLeft  = 134;
            vtView7      = new Vector2(26, vTargetLeft);
            strViewAll   = new StringBuilder(Localize.Instance.FetchingData);
            vTargetRight = 134;
            vtViewAll    = new Vector2(422, vTargetRight);
        }
Example #4
0
        public QuickMenu(PlayScene parent)
        {
            _parent = parent;
            ContentManager content = Main.Instance.Content;

            texMenu       = content.Load <Texture2D>("Images/" + Localize.Instance.LanguageCode + "/quickMenu");
            texBackground = content.Load <Texture2D>("Images/whiteScreen");
            vtMenu        = new Vector2(0, 480);

            //nut reset maze
            btnReset = new Button2D(
                content.Load <Texture2D>("Images/" + Localize.Instance.LanguageCode + "/qmnuResetMazeLight")
                );
            btnReset.Position = (Localize.Instance.Language == Language.English) ? new Vector2(157, 347) : new Vector2(172, 343);
            //nut get solution
            btnSolution = new Button2D(
                content.Load <Texture2D>("Images/" + Localize.Instance.LanguageCode + "/qmnuGetSolutionLight")
                );
            btnSolution.Position = (Localize.Instance.Language == Language.English) ? new Vector2(427, 347) : new Vector2(458, 343);
            //nut abandon
            btnAbandon = new Button2D(
                content.Load <Texture2D>("Images/" + Localize.Instance.LanguageCode + "/qmnuAbandonLight")
                );
            btnAbandon.Position = (Localize.Instance.Language == Language.English) ? new Vector2(179, 422) : new Vector2(177, 417);
            //nut main menu
            btnMain = new Button2D(
                content.Load <Texture2D>("Images/" + Localize.Instance.LanguageCode + "/qmnuMainMenuLight")
                );
            btnMain.Position = (Localize.Instance.Language == Language.English) ? new Vector2(436, 422) : new Vector2(440, 417);

            _backgroundAlpha = 0;
            _state           = QuickMenuState.Hide;
            confirmDialog    = new UIDialog(content);

            recMusic = new Rectangle(531, 132 + 480, 60, 60);
            recSound = new Rectangle(624, 132 + 480, 60, 60);
        }