//LoadContent public void LoadContent() { this.background = new Images(this.game, @"StartScene\Background", new Vector2(0f, 0f)); this.gameTitel = new Images(this.game, @"StartScene\Title", new Vector2(105f, 30f)); this.menu = new Menu(this.game); }
public void LoadContent() { this.startButton = new Images(this.game, @"StartScene\Button_start", new Vector2(this.left, this.top)); this.loadButton = new Images(this.game, @"StartScene\Button_load", new Vector2(this.left + this.space, this.top)); this.helpButton = new Images(this.game, @"StartScene\Button_help", new Vector2(this.left + 2 * this.space, this.top)); this.scoresButton = new Images(this.game, @"StartScene\Button_scores", new Vector2(this.left + 3 * this.space, this.top)); this.quitButton = new Images(this.game, @"StartScene\Button_quit", new Vector2(this.left + 4 * this.space, this.top)); this.startButton.Color = Color.White; this.loadButton.Color = Color.Gold; // Maak een nieuw object van het type List<Image> this.buttonList = new List<Images>(); // Voeg nu de gemaakte Image objecten toe aan this.buttonList this.buttonList.Add(this.startButton); this.buttonList.Add(this.loadButton); this.buttonList.Add(this.helpButton); this.buttonList.Add(this.scoresButton); this.buttonList.Add(this.quitButton); }