public void Load() { IL.Clear(); PTR = Memory.RD(CHR.HNDL, "BA+GA_OFS+PlayerStruct+Player_Inventory_Struct"); MAX_ITEMS = Memory.RD(CHR.HNDL, PTR + OFS.GetInt("Inventory_MaxSize")); IL = LoadStruct(CHR, Memory.RD(CHR.HNDL, PTR + OFS.GetInt("Inventory_Array")), MAX_ITEMS); }
public Boolean CheckCurrentWindow(String[] names) { int P = Memory.RD(CHR.HNDL, GO + OFS.GetInt("Gui_Win_Current")); String cwn = Memory.RS(CHR.HNDL, Memory.RD(CHR.HNDL, P + OFS.GetInt("Gui_Win_Name")), 64, false); return(names.Contains(cwn)); }
private void ScanLoot() { int LP = Memory.RD(CHR.HNDL, "BA+GA_OFS+MS_OFS+Loot_Struct"); int LA = Memory.RD(CHR.HNDL, LP + OFS.GetInt("Loot_Array")); int COUNT = Memory.RD(CHR.HNDL, LP + OFS.GetInt("Loot_Count")); if (COUNT == 0) { return; } for (int i = 0; i < 0x300; i++) { int PTR = Memory.RD(CHR.HNDL, Memory.RD(CHR.HNDL, LA + i * 0x4) + 0x4); if (PTR == 0) { continue; } int TYPE = Memory.RD(CHR.HNDL, PTR + OFS.GetInt("Loot_Type")); if (TYPE == 2) { EL.Add(new PwMine(CHR, PTR).Load()); } else { EL.Add(new ItemLoot(CHR, PTR).Load()); } } }
private void ScanNPC() { int MP = Memory.RD(CHR.HNDL, "BA+GA_OFS+MS_OFS+Mob_Struct"); int COUNT = Memory.RD(CHR.HNDL, MP + OFS.GetInt("Mob_Count")); int MA = Memory.RD(CHR.HNDL, MP + OFS.GetInt("Mob_Array")); if (COUNT == 0) { return; } for (int i = 0; i < COUNT; i++) { int PTR = Memory.RD(CHR.HNDL, MA + i * 0x4); int TYPE = Memory.RD(CHR.HNDL, PTR + OFS.GetInt("Mob_Type")); switch (TYPE) { case 7: EL.Add(new PwNpc(CHR, PTR).Load()); break; case 6: EL.Add(new PwMob(CHR, PTR).Load()); break; case 9: EL.Add(new PwPet(CHR, PTR).Load()); break; default: EL.Add(new PwNpc(CHR, PTR).Load()); break; } } }
public void Move(Location loc, Boolean wait = false, double accuracy = 0.5) { byte[] WP = { 0x60, //pushad 0xB8, /*2*/ 0x00,0x00, 0x00, 0x00, //mov eax, BA 0x8B, 0x00, //mox eax, dword ptr [eax] 0x8B, 0x40, 0x1C, //mov eax, dword ptr[eax + 1C] 0x8B, 0x78, 0x34, //mov edi, dword ptr[eax + 0x34] 0x8B, 0x8F, 0xC4, 0x15, 0x00, 0x00, //mov ecx, dword ptr[edi + 0x154C] 0x6A, 0x01, //push 1 0xB8, /*23*/ 0x00,0x00, 0x00, 0x00, //mov eax, action_1 0xFF, 0xD0, //call eax 0x8D, 0x54, 0x24, 0x1C, //lea edx, dword ptr[esp + 0x1C] 0x8B, 0xD8, //mov ebx, eax 0x52, //push edx 0x68, /*37*/ 0x00,0x00, 0x00, 0x00, //push walk_mode 0x8B, 0xCB, //mov ecx, ebx 0xB8, /*44*/ 0x00,0x00, 0x00, 0x00, //mov eax, action_2 0xFF, 0xD0, //call eax 0x8B, 0x8F, 0xC4, 0x15, 0x00, 0x00, //mov ecx, dword ptr [edi + 0x154C] 0xB8, /*57*/ 0x00,0x00, 0x00, 0x00, //mov eax, x 0x89, 0x43, 0x20, //mov dword ptr[ebx + 0x20], eax 0xB8, /*65*/ 0x00,0x00, 0x00, 0x00, //mov eax, z 0x89, 0x43, 0x24, //mov dword ptr[ebx + 0x24], eax 0xB8, /*73*/ 0x00,0x00, 0x00, 0x00, //mov eax, y 0x89, 0x43, 0x28, //mov dword ptr[ebx + 0x28], eax 0x6A, 0x00, //push 0 0x53, //push ebx 0x6A, 0x01, //push 1 0xB8, /*86*/ 0x00,0x00, 0x00, 0x00, //mov eax, action_3 0xFF, 0xD0, //call eax 0x61, //popad 0xC3 //ret }; Packet P = new Packet(HNDL, WP); P.Copy(OFS.BA, 2, 4); P.Copy(OFS.GetUInt("Player_Action_Struct"), 16, 4); P.Copy(OFS.GetUInt("Player_Action_Struct"), 52, 4); P.Copy(OFS.GetUInt("action_1"), 23, 4); P.Copy(OFS.GetUInt("action_2"), 44, 4); P.Copy(OFS.GetUInt("action_3"), 86, 4); P.Copy(loc.x, 57, 4); P.Copy(loc.y, 73, 4); P.Copy(loc.z, 65, 4); int WalkMode = Memory.RD(HNDL, CSP + OFS.GetInt("Player_WalkMode")); P.Copy(WalkMode > 0 ? 1 : 0, 37, 4); P.Execute(); if (wait) { while (LOC.GetDistance(loc) > accuracy) { LoadLocation(); System.Threading.Thread.Sleep(200); } } }
public void LoadLootItem() { id = Memory.RD(CHR.HNDL, ptr + OFS.GetInt("Loot_ID")); wid = Memory.RUD(CHR.HNDL, ptr + OFS.GetInt("Loot_WID")); type = Memory.RD(CHR.HNDL, ptr + OFS.GetInt("Loot_Type")); loc = new Location(Memory.RF(CHR.HNDL, ptr + OFS.GetInt("Loot_LocX")), Memory.RF(CHR.HNDL, ptr + OFS.GetInt("Loot_LocY")), Memory.RF(CHR.HNDL, ptr + OFS.GetInt("Loot_LocZ"))); IT = ItemType.Loot; }
public void Fly() { int FlyId = Memory.RD(HNDL, CSP + OFS.GetInt("Player_FlyId")); if (FlyId > 0) { new Packet(HNDL, "28-00-01-01-0C-00-FF-FF-FF-FF").Copy(FlyId, 6, 4).Send(); } }
public new PwMine Load() { type = 2; id = Memory.RD(CHR.HNDL, ptr + OFS.GetInt("Loot_ID")); wid = Memory.RUD(CHR.HNDL, ptr + OFS.GetInt("Loot_WID")); loc = new Location(Memory.RF(CHR.HNDL, ptr + OFS.GetInt("Loot_LocX")), Memory.RF(CHR.HNDL, ptr + OFS.GetInt("Loot_LocY")), Memory.RF(CHR.HNDL, ptr + OFS.GetInt("Loot_LocZ"))); CalculateDistance(); return(this); }
public void LoadInventoryItem() { id = Memory.RD(CHR.HNDL, ptr + OFS.GetInt("Inventory_Item_ID")); type = Memory.RD(CHR.HNDL, ptr + OFS.GetInt("Inventory_Item_Type")); count = Memory.RD(CHR.HNDL, ptr + OFS.GetInt("Inventory_Item_Count")); max_count = Memory.RD(CHR.HNDL, ptr + OFS.GetInt("Inventory_Item_MaxCount")); price = Memory.RD(CHR.HNDL, ptr + OFS.GetInt("Inventory_Item_Price")); IT = ItemType.Inventory; }
public new PwPlayer Load() { id = Memory.RD(HNDL, ptr + OFS.GetInt("Player_ID")); cls = new PwClass(Memory.RD(HNDL, ptr + OFS.GetInt("Player_ClassId"))); name = Memory.RS(HNDL, Memory.RD(HNDL, ptr + OFS.GetInt("PlayerName"))); loc = new Location(Memory.RF(HNDL, ptr + OFS.GetInt("Player_LocX")), Memory.RF(HNDL, ptr + OFS.GetInt("Player_LocY")), Memory.RF(HNDL, ptr + OFS.GetInt("Player_LocZ"))); CalculateDistance(); return(this); }
public new ItemLoot Load() { id = Memory.RD(CHR.HNDL, ptr + OFS.GetInt("Loot_ID")); wid = Memory.RUD(CHR.HNDL, ptr + OFS.GetInt("Loot_WID")); type = Memory.RD(CHR.HNDL, ptr + OFS.GetInt("Loot_Type")); loc = new Location(Memory.RF(CHR.HNDL, ptr + OFS.GetInt("Loot_LocX")), Memory.RF(CHR.HNDL, ptr + OFS.GetInt("Loot_LocY")), Memory.RF(CHR.HNDL, ptr + OFS.GetInt("Loot_LocZ"))); CalculateDistance(); IsCoin = (type == 3); return(this); }
public new PwNpc Load() { id = Memory.RD(HNDL, ptr + OFS.GetInt("Mob_Id")); wid = Memory.RUD(HNDL, ptr + OFS.GetInt("Mob_WId")); type = Memory.RD(HNDL, ptr + OFS.GetInt("Mob_Type")); name = Memory.RS(HNDL, Memory.RD(HNDL, ptr + OFS.GetInt("Mob_Name"))); distance = Memory.RF(HNDL, ptr + OFS.GetInt("Mob_Distance")); loc = new Location(Memory.RF(HNDL, ptr + OFS.GetInt("Mob_LocX")), Memory.RF(HNDL, ptr + OFS.GetInt("Mob_LocY")), Memory.RF(HNDL, ptr + OFS.GetInt("Mob_LocZ"))); return(this); }
public void Load() { CSP = Memory.RD(HNDL, "BA+GA_OFS+PlayerStruct"); Name = Memory.RS(HNDL, Memory.RD(HNDL, CSP + OFS.GetInt("PlayerName"))); INGAME = Name.Trim().Length > 0; Name = INGAME ? Name : "N/A"; ID = Memory.RD(HNDL, CSP + OFS.GetInt("Player_ID")); LoadVars(); LoadLocation(); LoadUserClasses(); }
public int GetRandomEnemyCommander() { List <int> ECL = new List <int>(); int ECB = Memory.RD(CHR.HNDL, MBO + OFS.GetInt("BS_EnemyCommanderBegin")); int ECE = Memory.RD(CHR.HNDL, MBO + OFS.GetInt("BS_EnemyCommanderEnd")); while (ECB < ECE) { ECL.Add(Memory.RD(CHR.HNDL, ECB)); ECB += 0x04; } return(ECL[new Random().Next(0, ECL.Count - 1)]); }
public static FairyItem LoadInventoryFairy(Item i) { int FIA = Memory.RD(i.CHR.HNDL, i.ptr + OFS.GetInt("Inventory_Item_Fairy_INF")); FairyItem NFI = new FairyItem(i.CHR); NFI.id = i.id; NFI.place = i.place; NFI.lvl = FIA & 0xFF; NFI.fsc = (FIA >> 16) & 0xFF; NFI.P1 = NFI.lvl < 10 ? 0 : NFI.fsc - NFI.lvl + 1; NFI.P2 = NFI.lvl < 10 ? 0 : (NFI.lvl / 10) * 10; return(NFI); }
public void Load() { CSP = Memory.RD(HNDL, "BA+GA_OFS+PlayerStruct"); Name = Memory.RS(HNDL, Memory.RD(HNDL, CSP + OFS.GetInt("PlayerName"))); INGAME = Name.Trim().Length > 0; Name = INGAME ? Name : "N/A"; ID = Memory.RD(HNDL, CSP + OFS.GetInt("Player_ID")); LVL = Memory.RD(HNDL, CSP + OFS.GetInt("Player_Lvl")); LoadLocation(); INV = new Inventory(this); FAIRY = new Fairy(this); ENV = new Environment(this); WND = new GUI(this); MBF = new BeastFactory(this); }
private void ScanPlayers() { int PP = Memory.RD(CHR.HNDL, "BA+GA_OFS+MS_OFS+Players_Struct"); int PA = Memory.RD(CHR.HNDL, PP + OFS.GetInt("Players_Array")); int COUNT = Memory.RD(CHR.HNDL, PP + OFS.GetInt("Players_Count")); if (COUNT == 0) { return; } for (int i = 0; i < COUNT; i++) { EL.Add(new PwPlayer(CHR, Memory.RD(CHR.HNDL, PA + i * 0x4)).Load()); } }
public GameWindow GetCurrentWindow() { LoadAllWindows(); int P = Memory.RD(CHR.HNDL, GO + OFS.GetInt("Gui_Win_Current")); String name = Memory.RS(CHR.HNDL, Memory.RD(CHR.HNDL, P + OFS.GetInt("Gui_Win_Name")), 64, false); foreach (GameWindow w in WL) { if (w.ptr == P && w.name.Equals(name)) { return(w); } } return(new GameWindow(CHR.HNDL)); }
public void LoadMine() { Points = Memory.RD(CHR.HNDL, MBO + OFS.GetInt("BS_Points")); Reward = Memory.RD(CHR.HNDL, MBO + OFS.GetInt("BS_GetRewards")); GamesRemain = Memory.RD(CHR.HNDL, MBO + OFS.GetInt("BS_GamesRemain")); GetReward(); OpenAllBags(); MoveAllBeastsToStore(); LoadInventory(); LoadMyBeastStruct(); LoadMyDynamic(); while (Improve()) { ; } }
public void ScanNPC() { int MP = Memory.RD(CHR.HNDL, "BA+GA_OFS+MS_OFS+Mob_Struct"); int COUNT = Memory.RD(CHR.HNDL, MP + OFS.GetInt("Mob_Count")); int MA = Memory.RD(CHR.HNDL, MP + OFS.GetInt("Mob_Array")); NPC_LIST.Clear(); if (COUNT == 0) { return; } for (int i = 0; i < COUNT; i++) { NPC_LIST.Add(new NPC(CHR.HNDL, Memory.RD(CHR.HNDL, MA + i * 0x4)).Load()); } }
public void LoadInventory() { BIL.Clear(); int rr = -1; int BIB = Memory.RD(CHR.HNDL, MBO + OFS.GetInt("BS_InventoryBegin")); int BIE = Memory.RD(CHR.HNDL, MBO + OFS.GetInt("BS_InventoryEnd")); while (BIB < BIE) { byte[] buffer = new byte[OFS.GetInt("BS_InventoryItemSize")]; EF.ReadProcessMemory(CHR.HNDL, BIB, buffer, buffer.Length, ref rr); int[] oa = new int[buffer.Length / 4]; Buffer.BlockCopy(buffer, 0, oa, 0, buffer.Length); BeastItem NBI = new BeastItem(CHR); NBI.id = oa[OFS.GetInt("BS_BI_ID") / 4]; NBI.count = oa[OFS.GetInt("BS_BI_Count") / 4]; BIL.Add(NBI.id, NBI); BIB += OFS.GetInt("BS_InventoryItemSize"); } }
public static Beast Parse(uint[] BS, Character CHR) { int id = (int)BS[OFS.GetInt("BS_BL_ID") / 4]; if (!INF.ContainsKey(id)) { return(null); } Beast RB = new Beast(id); RB.BS = BS; RB.Level = (int)BS[OFS.GetInt("BS_BL_Level") / 4]; RB.Enemies = BS[OFS.GetInt("BS_BL_Enemies") / 4]; RB.Element = (BS[OFS.GetInt("BS_BL_Elements") / 4] & 0xFF); RB.Power = INF[id].LVL[RB.Level - 1]; RB.Name = INF[id].Name; RB.ItemId = INF[id].ItemId; RB.Class = INF[id].Class; RB.CHR = CHR; return(RB); }
public void LoadEnemy() { ENEMY.Clear(); int rr = -1; int EAB = Memory.RD(CHR.HNDL, MBO + OFS.GetInt("BS_EnemyArrayBegin")); int EAE = Memory.RD(CHR.HNDL, MBO + OFS.GetInt("BS_EnemyArrayEnd")); while (EAB < EAE) { byte[] buffer = new byte[OFS.GetInt("BS_ArrayItemSize")]; EF.ReadProcessMemory(CHR.HNDL, EAB, buffer, buffer.Length, ref rr); uint[] oa = new uint[buffer.Length / 4]; Buffer.BlockCopy(buffer, 0, oa, 0, buffer.Length); Beast NB = Beast.Parse(oa, CHR); if (NB != null && !ENEMY.ContainsKey(NB.ID)) { ENEMY.Add(NB.ID, NB); } EAB += OFS.GetInt("BS_ArrayItemSize"); } }
public void ScanLoot() { int LP = Memory.RD(CHR.HNDL, "BA+GA_OFS+MS_OFS+Loot_Struct"); int LA = Memory.RD(CHR.HNDL, LP + OFS.GetInt("Loot_Array")); int COUNT = Memory.RD(CHR.HNDL, LP + OFS.GetInt("Loot_Count")); LOOT_LIST.Clear(); if (COUNT == 0) { return; } for (int i = 0; i < 0x300; i++) { Item it = new Item(CHR, Memory.RD(CHR.HNDL, Memory.RD(CHR.HNDL, LA + i * 0x4) + 0x4)); if (it.ptr == 0) { continue; } it.LoadLootItem(); LOOT_LIST.Add(it); } }
public void LoadMyDynamic() { int rr = -1; int DSB = Memory.RD(CHR.HNDL, CHR.CSP, "PL_BS_Struct+PL_BS_P1+PL_BS_P2+PL_BS_Begin"); int DSE = Memory.RD(CHR.HNDL, CHR.CSP, "PL_BS_Struct+PL_BS_P1+PL_BS_P2+PL_BS_End"); int DSL = OFS.GetInt("PL_BS_Length"); while (DSB < DSE) { byte[] buffer = new byte[DSL]; EF.ReadProcessMemory(CHR.HNDL, DSB, buffer, buffer.Length, ref rr); uint[] oa = new uint[buffer.Length / 4]; Buffer.BlockCopy(buffer, 0, oa, 0, buffer.Length); int ID1 = (int)oa[OFS.GetInt("PL_BS_Item_ID1") / 4]; int ID2 = (int)oa[OFS.GetInt("PL_BS_Item_ID2") / 4]; if (MY.ContainsKey(ID1)) { MY[ID1].ID2 = ID2; } DSB += DSL; } }
public void LoadInventory() { CHR.GetClass <GUI>().Click("Win_HomePetMain", "Btn_Storage"); BIL.Clear(); int rr = -1; int BIB = Memory.RD(CHR.HNDL, MBO + OFS.GetInt("BS_InventoryBegin")); int BIE = Memory.RD(CHR.HNDL, MBO + OFS.GetInt("BS_InventoryEnd")); while (BIB < BIE) { byte[] buffer = new byte[OFS.GetInt("BS_InventoryItemSize")]; EF.ReadProcessMemory(CHR.HNDL, BIB, buffer, buffer.Length, ref rr); int[] oa = new int[buffer.Length / 4]; Buffer.BlockCopy(buffer, 0, oa, 0, buffer.Length); ItemBeast NBI = new ItemBeast(CHR); NBI.id = oa[OFS.GetInt("BS_BI_ID") / 4]; NBI.count = oa[OFS.GetInt("BS_BI_Count") / 4]; BIL.Add(NBI.id, NBI); BIB += OFS.GetInt("BS_InventoryItemSize"); } CHR.GetClass <GUI>().Click("Win_HomePetMain", "Btn_Storage"); }
public ItemInventory Load(byte place) { id = Memory.RD(CHR.HNDL, ptr + OFS.GetInt("Inventory_Item_ID")); type = Memory.RD(CHR.HNDL, ptr + OFS.GetInt("Inventory_Item_Type")); count = Memory.RD(CHR.HNDL, ptr + OFS.GetInt("Inventory_Item_Count")); max_count = Memory.RD(CHR.HNDL, ptr + OFS.GetInt("Inventory_Item_MaxCount")); price = Memory.RD(CHR.HNDL, ptr + OFS.GetInt("Inventory_Item_Price")); this.place = place; if (id == 0) { return(this); } desc = ReadDescription(); String[] sa = new Regex("\\^[0-9a-f]{6}").Split(desc); if (sa.Length < 2) { return(this); } String ps = sa[1].Trim(); name = (ps.IndexOf('(') > 0 ? ps.Substring(0, ps.IndexOf('(')) : ps.Substring(0, ps.IndexOf('\\'))).Trim(); return(this); }
public void LoadAllWindows() { GO = Memory.RD(CHR.HNDL, "BA+GA_OFS+Gui_O1+Gui_O2"); if (GO == 0) { return; } WL.Clear(); int P = Memory.RD(CHR.HNDL, GO + OFS.GetInt("Gui_LowW_Struct")); while (true) { if (P == 0) { break; } try { GameWindow w = new GameWindow(CHR.HNDL); w.ptr = Memory.RD(CHR.HNDL, P + OFS.GetInt("Gui_Win_Ptr")); w.GF = Memory.RD(CHR.HNDL, Memory.RD(CHR.HNDL, w.ptr) + 0x30); w.name_ptr = Memory.RD(CHR.HNDL, w.ptr + OFS.GetInt("Gui_Win_Name")); w.name = Memory.RS(CHR.HNDL, w.name_ptr, 64, false); w.visibility = (Memory.RD(CHR.HNDL, w.ptr + OFS.GetInt("Gui_Win_Visibility")) & 1) > 1 ? 1 : 0; w.CL = new List <WindowControl>(); WL.Add(w); P = Memory.RD(CHR.HNDL, P); } catch (Exception e) { Logging.Log(e.ToString()); break; } } P = Memory.RD(CHR.HNDL, GO + OFS.GetInt("Gui_TopW_Struct")); while (true) { if (P == 0) { break; } try { GameWindow w = new GameWindow(CHR.HNDL); w.ptr = Memory.RD(CHR.HNDL, P + OFS.GetInt("Gui_Win_Ptr")); w.name_ptr = Memory.RD(CHR.HNDL, w.ptr + OFS.GetInt("Gui_Win_Name")); w.name = Memory.RS(CHR.HNDL, w.name_ptr, 64, false); w.visibility = Memory.RD(CHR.HNDL, w.ptr + OFS.GetInt("Gui_Win_Visibility")); w.CL = new List <WindowControl>(); WL.Add(w); P = Memory.RD(CHR.HNDL, P); } catch (Exception e) { Logging.Log(e.ToString()); break; } } foreach (GameWindow w in WL) { P = Memory.RD(CHR.HNDL, w.ptr + OFS.GetInt("Gui_Win_Ctrl_Array")); while (true) { if (P == 0) { break; } try { WindowControl c = new WindowControl(w); c.ptr = Memory.RD(CHR.HNDL, P + OFS.GetInt("Gui_Win_Ctrl_Ptr")); c.name_ptr = Memory.RD(CHR.HNDL, c.ptr + OFS.GetInt("Gui_Win_Ctrl_Name")); c.name = Memory.RS(CHR.HNDL, c.name_ptr, 64, false); c.CP = Memory.RD(CHR.HNDL, c.ptr + OFS.GetInt("Gui_Win_Ctrl_Function")); c.CN = Memory.RS(CHR.HNDL, c.CP, 64, false); w.CL.Add(c); P = Memory.RD(CHR.HNDL, P + OFS.GetInt("Gui_Win_Ctrl_Next")); } catch (Exception e) { Logging.Log(e.ToString()); break; } } } }
public Location LoadLocation() { LOC = new Location(Memory.RF(HNDL, CSP + OFS.GetInt("Player_LocX")), Memory.RF(HNDL, CSP + OFS.GetInt("Player_LocY")), Memory.RF(HNDL, CSP + OFS.GetInt("Player_LocZ"))); LOC_ID = Memory.RD(HNDL, "BA+GA_OFS+MS_OFS+LOCATION_ID"); return(LOC); }
public void LoadVars() { VRS.Clear(); AddVar("LVL", Memory.RD(HNDL, CSP + OFS.GetInt("Player_Lvl"))); AddVar("WalkMode", Convert.ToByte(Memory.RD(HNDL, CSP + OFS.GetInt("Player_WalkMode")))); }