Example #1
0
        /// <summary>
        /// Ensures that this player has non-prefixed armor if the option is enabled
        /// </summary>
        /// <param name="handlers"></param>
        internal void CheckArmorAndEnforce(GetDataHandlers handlers)
        {
            if (TPlayer.armor[0].prefix > 0)
            {
                TPlayer.armor[0].prefix = 0;
                DataSender.SendSlotUpdate(this, 59, TPlayer.armor[0]);
            }

            if (TPlayer.armor[1].prefix > 0)
            {
                DataSender.SendSlotUpdate(this, 60, TPlayer.armor[1]);
            }

            if (TPlayer.armor[2].prefix > 0)
            {
                DataSender.SendSlotUpdate(this, 61, TPlayer.armor[2]);
            }
        }
Example #2
0
        /// <summary>
        /// Prevents prefixes on armor items
        /// </summary>
        /// <param name="args">The GetDataHandlerArgs object containing the player who sent the packet and the
        /// data in it</param>
        /// <returns>Whether or not the packet was handled (and should therefore not be processed
        /// by anything else)</returns>
        private bool HandleInventoryUpdate(GetDataHandlerArgs args)
        {
            args.Data.ReadByte();
            int slotId = args.Data.ReadByte();

            args.Data.ReadInt16();
            byte prefix = (byte)args.Data.ReadByte();
            int  netId  = args.Data.ReadInt16();

            // Is prefixed armor armor
            if (Controller.Config.BanPrefixedArmor && prefix > 0 && slotId >= 59 && slotId <= 61)
            {
                Item fixedArmorItem = new Item();
                fixedArmorItem.Prefix(0);
                fixedArmorItem.stack = 1;
                DataSender.SendSlotUpdate(args.Player, slotId, fixedArmorItem);
            }

            bool impossibleEquip = false;

            if (Controller.Config.PreventImpossibleEquipment && netId != 0)
            {
                if (slotId >= 59 && slotId <= 66)
                {
                    Item newEquip = new Item();
                    newEquip.SetDefaults(netId);
                    newEquip.Prefix(prefix);
                    if (EquipController.ShouldPreventEquip(args.Player, newEquip, slotId))
                    {
                        impossibleEquip = true;
                        args.Player.TPlayer.armor[slotId - 59].SetDefaults(0);
                    }
                }
            }
            return(impossibleEquip);
        }