Example #1
0
        //War executed on equal cards, will lay off 3 cards and check the fourth
        protected WarOutcome MultiCardWar(PlayBoard playBoard)
        {
            var outcome = new WarOutcome();

            //Pop the amount of cards
            for (int i = 0; i < _warCardCount; i++)
            {
                if (playBoard.PopCardPlayer1() == null)
                {
                    outcome.WinningPlayer = 2; outcome.ExitBecauseOutOfCards = true; return(outcome);
                }
                if (playBoard.PopCardPlayer2() == null)
                {
                    outcome.WinningPlayer = 1; outcome.ExitBecauseOutOfCards = true; return(outcome);
                }
            }
            //Try getting a normal run
            var singleRes = SingleCardWar(playBoard);

            if (singleRes.WinningPlayer == null)
            {
                Log("War resulted in more war!"); return(MultiCardWar(playBoard));
            }
            outcome.WinningPlayer = singleRes.WinningPlayer.Value;
            return(outcome);
        }
Example #2
0
        public WarGameEndResult RunWar(PlayBoard playBoard)
        {
            var warRes = new WarGameEndResult()
            {
                NrOfRounds = 0
            };

            while (true)
            {
                Log(playBoard.EchoCards());

                //Check if the players can still play
                if (!playBoard.CardsPlayer1.Any())
                {
                    warRes.WinningPlayer = 2; break;
                }
                if (!playBoard.CardsPlayer2.Any())
                {
                    warRes.WinningPlayer = 1; break;
                }

                //Play another round
                warRes.NrOfRounds++;

                var warCheck = SingleCardWar(playBoard);
                if (warCheck == null)
                {
                    throw new Exception("One of the players ran out, this is not valid at this location");
                }
                if (!warCheck.CausesWar)
                {
                    Log("No war, returning cards");
                    playBoard.PlayerWin(warCheck.WinningPlayer.Value);
                    continue;
                }
                else
                {
                    Log("This is war!");
                    //warRes.NrOfRounds++; //War means extra turn!
                    var multiWar = MultiCardWar(playBoard);
                    if (!multiWar.ExitBecauseOutOfCards)
                    {
                        Log($"Player {multiWar.WinningPlayer.Value} won the multicard war");
                        playBoard.PlayerWin(multiWar.WinningPlayer.Value);
                    }
                    else
                    {
                        Log("Multicard exited because user ran out of cards! -> PAT");
                        warRes.WinningPlayer = null;
                        break;
                    }
                }
            }
            Log($"War is over: {warRes}");
            return(warRes);
        }
Example #3
0
        protected WarCheck SingleCardWar(PlayBoard playBoard)
        {
            var c1 = playBoard.PopCardPlayer1();
            var c2 = playBoard.PopCardPlayer2();

            Log($"Playing->  p1: {c1} p2: {c2}");
            if (c1 == null || c2 == null)
            {
                return(null);
            }
            return(new WarCheck()
            {
                P1Card = c1,
                P2Card = c2,
                CausesWar = c1.Strength == c2.Strength,
                WinningPlayer = GetWinningPlayer(c1, c2)
            });
        }
Example #4
0
        private PlayBoard ReadPlayBoard()
        {
            var playBoard = new PlayBoard();

            int nrOfCardsP1 = int.Parse(ReadLine());

            for (int i = 0; i < nrOfCardsP1; i++)
            {
                var card = new Card(ReadLine());
                playBoard.CardsPlayer1.Add(card);
            }

            int nrOfCardsP2 = int.Parse(ReadLine());

            for (int i = 0; i < nrOfCardsP2; i++)
            {
                var card = new Card(ReadLine());
                playBoard.CardsPlayer2.Add(card);
            }
            return(playBoard);
        }