protected void UpdateCurrentPuzzle()
 {
     using(PuzzleDataContext puzzleDb = new PuzzleDataContext(App.DbConnectionString))
     {
         Puzzle nextPuzzle = puzzleDb.GetNextPuzzle(App.CurrentPuzzle.PuzzleId);
         if(nextPuzzle == null)
         {
             App.CurrentPuzzle = null;
         }
         else
         {
             App.CurrentPuzzle = nextPuzzle;
         }
     }
 }
Example #2
0
 /// <summary>
 /// Loads the current puzzle from the database, or the first puzzle if no current puzzle exists
 /// </summary>
 private void LoadCurrentPuzzle()
 {
     int currentPuzzleId = appSettings.GetCurrentPuzzleId();
     using(PuzzleDataContext puzzleDb = new PuzzleDataContext(DbConnectionString))
     {
         if (currentPuzzleId == int.MinValue)
         {
             CurrentPuzzle = puzzleDb.GetFirstPuzzle();
         }
         else
         {
             CurrentPuzzle = puzzleDb.GetPuzzleById(currentPuzzleId);
         }
     }
 }
Example #3
0
        /// <summary>
        /// Checks that the puzzle database exists, throws an exception if it doesn't
        /// </summary>
        private void CheckDatabase()
        {
            PuzzleDataContext puzzleDb = new PuzzleDataContext(DbConnectionString);
            if(puzzleDb.DatabaseExists() == false)
            {
                 // TODO : Add exception handling for entire application

                throw new InvalidOperationException(string.Format(
                    CultureInfo.CurrentCulture,
                    "Failed to locate database with given database string : {0}",
                    DbConnectionString));
            }
        }