protected override void Update(GameTime gameTime) { if (metaState == MetaState.InitialLoad) { splashScreen = new SplashScreen(); metaState = MetaState.SplashScreen; } // Controls //if (GamePad.GetState(Game.playerIndex).Buttons.Back == ButtonState.Pressed) // this.Exit(); if (HighScoreTracker.device != null && Keyboard.GetState().IsKeyDown(Keys.Escape)) { HighScoreData data = HighScoreTracker.LoadHighScores(); data.soundEffectsEnabled = gameSettings.soundEffectsEnabled; data.musicEnabled = gameSettings.musicEnabled; data.displayHelp = gameSettings.displayControls; data.wideScreen = gameSettings.wideScreen; data.keyboardControls = gameSettings.keyboardControls; HighScoreTracker.SaveHighScores(data); Logger.CloseLogger(); this.Exit(); } if (metaState == MetaState.SplashScreen) { if (MenuResult.GoToMainMenu == splashScreen.Update(gameTime)) { base.Initialize(); try { if (Guide.IsVisible == true) { splashScreen.stillActive = true; } else { StorageDevice.BeginShowSelector(this.GetDevice, "Select Storage Device"); } } catch { splashScreen.stillActive = true; } } } if (HighScoreTracker.device != null && HighScoreTracker.device.IsConnected == true) { showRetry = false; } if (backToRetry == true || (HighScoreTracker.device != null && showRetry == false && HighScoreTracker.device.IsConnected == false)) { if (Guide.IsVisible == false) { try { StorageDevice.BeginShowSelector(this.RetryDevice, "Select Storage Device"); backToRetry = false; showRetry = true; } catch { } } } if (metaState == MetaState.SplashScreen && deviceSelected == true) { HighScoreData data = HighScoreTracker.LoadHighScores(); gameSettings = new GameSettings(); gameSettings.displayControls = data.displayHelp; gameSettings.musicEnabled = data.musicEnabled; gameSettings.soundEffectsEnabled = data.soundEffectsEnabled; gameSettings.fullScreen = data.fullScreen; gameSettings.wideScreen = data.wideScreen; gameSettings.keyboardControls = data.keyboardControls; currentSettings = new Settings(); p1engine = new Engine(-1); mainMenu = new MainMenu(); pauseMenu = new PauseMenu(); summaryMenu = new SummaryMenu(false); gameOverMenu = new GameOverMenu(); selectMenu = new LevelSelectMenu(); tutorialLauncher = new TutorialLauncher(); settingsMenu = new Menu(MenuClass.SettingsMenu); currentSettings = new Settings(); p1engine = new Engine(-1); mainMenu = new MainMenu(); pauseMenu = new PauseMenu(); summaryMenu = new SummaryMenu(false); gameOverMenu = new GameOverMenu(); selectMenu = new LevelSelectMenu(); tutorialLauncher = new TutorialLauncher(); settingsMenu = new Menu(MenuClass.SettingsMenu); if (Guide.IsTrialMode) { mainMenu.AddMenuItem(MenuResult.GoToTutorial, "Tutorial", "Learn to play Jellyfish, MD"); } mainMenu.AddMenuItem(MenuResult.GoToTimeAttack, "Emergency Room", "Score as many points as you can within the \ntime limit."); mainMenu.AddMenuItem(MenuResult.GoToMoveChallenge, "Operation", "Score as many points as you can with a \nlimited number of moves."); mainMenu.AddMenuItem(MenuResult.GoToPuzzle, "Challenge", "Solve a series of unique challenges."); if (Guide.IsTrialMode == false) { mainMenu.AddMenuItem(MenuResult.GoToTutorial, "Tutorial", "Learn to play Jellyfish, MD"); } mainMenu.AddMenuItem(MenuResult.BuyFullGame, "Unlock Full Game", "Purchase the full version of Jellyfish, MD"); mainMenu.AddMenuItem(MenuResult.GoToJellyfishCity, "Jellyfish Parade", "Check in on your former patients!"); mainMenu.AddMenuItem(MenuResult.GoToSettings, "Settings", "Change settings for Jellyfish, MD"); mainMenu.AddMenuItem(MenuResult.Quit, "Quit", "Quit Jellyfish, MD??"); gameOverMenu.AddMenuItem(MenuResult.StartTimeAttack, "Replay"); gameOverMenu.AddMenuItem(MenuResult.GoToMainMenu, "Main Menu"); gameOverMenu.AddMenuItem(MenuResult.GoToLevelSelect, "Level Select"); settingsMenu.AddMenuItem(MenuResult.GoToMainMenu, "Return to Menu"); settingsMenu.AddMenuItem(MenuType.SoundToggle, "Sound Effects"); settingsMenu.AddMenuItem(MenuType.MusicToggle, "Music"); settingsMenu.AddMenuItem(MenuType.HelpToggle, "Help Overlay"); #if WINDOWS settingsMenu.AddMenuItem(MenuType.FullScreenToggle, "Full Screen"); settingsMenu.AddMenuItem(MenuType.WideScreenToggle, "Wide Screen"); #endif UpdateResolution(); metaState = MetaState.MainMenu; } if (metaState == MetaState.GamePlay && IsActive == true) { GameStopCause cause = p1engine.Update(gameTime); if (cause == GameStopCause.PAUSE) { pauseMenu = new PauseMenu(); metaState = MetaState.Paused; } if (cause == GameStopCause.END) { gameOverMenu.score = p1engine.currentScore; gameOverMenu.level = currentSettings.level; gameOverMenu.state = GameOverMenuState.SCORECHECK; summaryMenu = new SummaryMenu(true); if (currentSettings.mode == GameMode.MoveChallenge) { summaryMenu.text = "Looks like you're out of moves, Doctor! \nLet's see how you did..."; } if (currentSettings.mode == GameMode.TimeAttack) { summaryMenu.text = "Time's up, Doctor! Let's see \nhow you did..."; } MusicControl.PlayMenuMusic(); metaState = MetaState.Summary; } if (cause == GameStopCause.WIN) { gameOverMenu.score = Engine.clock.timeElapsed; gameOverMenu.level = currentSettings.level; gameOverMenu.state = GameOverMenuState.SCORECHECK; summaryMenu = new SummaryMenu(true); summaryMenu.text = "Way to go, Doctor! You did it!"; metaState = MetaState.Summary; MusicControl.PlayMenuMusic(); } if (cause == GameStopCause.TUTORIAL_TEXT) { TutorialStage.phase = TutorialPhase.Intro; summaryMenu = new SummaryMenu(true); summaryMenu.text = TutorialStage.IntroText(); if (summaryMenu.text == null) { metaState = MetaState.GamePlay; } summaryMenu.state = SummaryMenuState.READY; metaState = MetaState.Summary; } if (cause == GameStopCause.TUTORIAL_PASS) { TutorialStage.phase = TutorialPhase.Pass; String text = TutorialStage.SuccessText(); summaryMenu = new SummaryMenu(true); summaryMenu.text = text; metaState = MetaState.Summary; } if (cause == GameStopCause.TUTORIAL_FAIL) { TutorialStage.phase = TutorialPhase.Fail; String text = TutorialStage.FailureText(); summaryMenu = new SummaryMenu(false); summaryMenu.text = text; metaState = MetaState.Summary; } if (cause == GameStopCause.LOSE_STUCK) { summaryMenu = new SummaryMenu(false); summaryMenu.text = "Oh no! Looks like you're stuck! Try to be more \ncareful next time!"; gameOverMenu.state = GameOverMenuState.READY; metaState = MetaState.Summary; } if (cause == GameStopCause.LOSE_ERROR) { summaryMenu = new SummaryMenu(false); summaryMenu.text = "Oh no! You burst a " + currentSettings.dangerColorDisplay + " bubble! Try to be more \ncareful next time!"; gameOverMenu.state = GameOverMenuState.READY; metaState = MetaState.Summary; } } else if (metaState == MetaState.Paused) { MenuResult result = pauseMenu.Update(gameTime); if (result == MenuResult.GoToMainMenu) { TutorialStage.phase = TutorialPhase.None; metaState = MetaState.MainMenu; } if (result == MenuResult.ResumeGame) { summaryMenu.state = SummaryMenuState.NURSEIN; metaState = MetaState.GamePlay; } if (result == MenuResult.GoToLevelSelect) { MusicControl.PlayMenuMusic(); if (currentSettings.mode == GameMode.TimeAttack) { metaState = MetaState.Settings_TimeAttack; } if (currentSettings.mode == GameMode.Puzzle) { metaState = MetaState.Settings_Puzzle; } if (currentSettings.mode == GameMode.MoveChallenge) { metaState = MetaState.Settings_Move; } } if (result == MenuResult.Replay) { p1engine = new Engine(-1); metaState = MetaState.GamePlay; } } else if (metaState == MetaState.Summary) { if (Game.currentSettings.mode == GameMode.Puzzle && gameOverMenu.state != GameOverMenuState.SCORECHECK) { Engine.clock.Update(gameTime); } MenuResult result = summaryMenu.Update(gameTime); if (TutorialStage.phase != TutorialPhase.None && TutorialStage.introIndex - 1 == TutorialStage.controlLessonIndex) { p1engine.Update(gameTime); } if (result == MenuResult.GoToMainMenu) { TutorialStage.phase = TutorialPhase.None; metaState = MetaState.MainMenu; } if (result == MenuResult.Replay) { if (TutorialStage.phase == TutorialPhase.Fail) { p1engine.LoadTutorial(TutorialStage.lessonIndex); TutorialStage.phase = TutorialPhase.Intro; TutorialStage.failureIndex = 0; TutorialStage.introIndex = 0; TutorialStage.successIndex = 0; p1engine.firstResume = true; metaState = MetaState.GamePlay; } else if (TutorialStage.phase == TutorialPhase.Pass) { p1engine.LoadTutorial(TutorialStage.lessonIndex); TutorialStage.phase = TutorialPhase.Intro; TutorialStage.failureIndex = 0; TutorialStage.introIndex = 0; TutorialStage.successIndex = 0; p1engine.firstResume = false; metaState = MetaState.GamePlay; } else { p1engine = new Engine(-1); MusicControl.PlayGameMusic(); metaState = MetaState.GamePlay; } } if (result == MenuResult.Undo) { p1engine.Back(); metaState = MetaState.GamePlay; } if (result == MenuResult.GoToResults) { if (currentSettings.mode == GameMode.Tutorial) { if (TutorialStage.phase == TutorialPhase.Intro) { metaState = MetaState.GamePlay; } else if (TutorialStage.phase == TutorialPhase.Pass) { TutorialStage.lessonIndex++; if (TutorialStage.lessonIndex == TutorialStage.maxLesson) { TutorialStage.phase = TutorialPhase.None; summaryMenu = new SummaryMenu(false); metaState = MetaState.MainMenu; } else { //p1engine = new Engine(TutorialStage.lessonIndex); p1engine.LoadTutorial(TutorialStage.lessonIndex); p1engine.firstResume = true; //p1engine.gameState = State.VANISH; TutorialStage.phase = TutorialPhase.Intro; metaState = MetaState.GamePlay; } } else { } } else { metaState = MetaState.GameOver_TimeAttack; } } if (result == MenuResult.GoToLevelSelect) { MusicControl.PlayMenuMusic(); if (currentSettings.mode == GameMode.TimeAttack) { metaState = MetaState.Settings_TimeAttack; } if (currentSettings.mode == GameMode.Puzzle) { metaState = MetaState.Settings_Puzzle; } if (currentSettings.mode == GameMode.MoveChallenge) { metaState = MetaState.Settings_Move; } } } else if (metaState == MetaState.Settings_TimeAttack || metaState == MetaState.Settings_Puzzle || metaState == MetaState.Settings_Move) { MenuResult result = selectMenu.Update(gameTime); if (result == MenuResult.GoToMainMenu) { System.Threading.Thread.Sleep(100); metaState = MetaState.MainMenu; } if (result == MenuResult.StartTimeAttack) { currentSettings = selectMenu.GetCurrentSettings(); currentSettings.level = selectMenu.currentLevel; p1engine = new Engine(-1); MusicControl.PlayGameMusic(); metaState = MetaState.GamePlay; } } else if (metaState == MetaState.GameOver_TimeAttack) { if (Engine.mode == ControlMode.AUTOMATED) { p1engine = new Engine(-1); metaState = MetaState.GamePlay; } else { MenuResult result = gameOverMenu.Update(gameTime); if (result == MenuResult.GoToMainMenu) { metaState = MetaState.MainMenu; System.Threading.Thread.Sleep(100); } if (result == MenuResult.GoToLevelSelect) { selectMenu = new LevelSelectMenu(); selectMenu.state = LevelSelectMenu.SelectMenuState.LOAD; if (currentSettings.mode == GameMode.MoveChallenge) { metaState = MetaState.Settings_Move; selectMenu.cooldown = 250; selectMenu.currentLevel = gameSettings.moveChallengeViewLevel; selectMenu.levelList = SettingsLoader.LoadMoveCountLevels(); currentSettings.mode = GameMode.MoveChallenge; } if (currentSettings.mode == GameMode.TimeAttack) { metaState = MetaState.Settings_TimeAttack; selectMenu.cooldown = 250; selectMenu.currentLevel = gameSettings.timeAttackViewLevel; selectMenu.levelList = SettingsLoader.LoadTimeAttackLevels(); currentSettings.mode = GameMode.TimeAttack; } if (currentSettings.mode == GameMode.Puzzle) { metaState = MetaState.Settings_Puzzle; selectMenu.cooldown = 250; selectMenu.levelList = SettingsLoader.LoadPuzzleLevels(); selectMenu.currentLevel = gameSettings.puzzleViewLevel; currentSettings.mode = GameMode.Puzzle; } } if (result == MenuResult.StartTimeAttack) { p1engine = new Engine(-1); MusicControl.PlayGameMusic(); metaState = MetaState.GamePlay; } } } else if (metaState == MetaState.Settings) { MenuResult result = settingsMenu.Update(gameTime); if (result == MenuResult.GoToMainMenu) { metaState = MetaState.MainMenu; } } else if (metaState == MetaState.JellyfishCity) { MenuResult result = jellyCity.Update(gameTime); if (result == MenuResult.GoToMainMenu) { metaState = MetaState.MainMenu; } } else if (metaState == MetaState.Tutorial) { MenuResult result = tutorialLauncher.Update(gameTime); if (result == MenuResult.StartTutorial) { summaryMenu.state = SummaryMenuState.READY; currentSettings = SettingsLoader.Tutorial(); p1engine = new Engine(0); p1engine.firstResume = true; metaState = MetaState.GamePlay; } } else if (metaState == MetaState.MainMenu) { MenuResult result = mainMenu.Update(gameTime); if (result == MenuResult.ReturnToSplashScreen) { HighScoreData data = HighScoreTracker.LoadHighScores(); data.soundEffectsEnabled = gameSettings.soundEffectsEnabled; data.musicEnabled = gameSettings.musicEnabled; data.displayHelp = gameSettings.displayControls; data.fullScreen = gameSettings.fullScreen; data.wideScreen = gameSettings.wideScreen; data.keyboardControls = gameSettings.keyboardControls; HighScoreTracker.SaveHighScores(data); deviceSelected = false; HighScoreTracker.device = null; if (HighScoreTracker.container != null) { HighScoreTracker.container.Dispose(); } HighScoreTracker.container = null; HighScoreTracker.cachedData = null; splashScreen = new SplashScreen(); metaState = MetaState.SplashScreen; } if (result == MenuResult.BuyFullGame) { try { Guide.ShowMarketplace(Game.playerIndex); } catch (GamerPrivilegeException) { Guide.BeginShowMessageBox("Oops!", "The current controller is either not signed in or is unable to purchase games on XBox Live.", new string[] { "OK" }, 0, MessageBoxIcon.None, null, null); } catch { } } if (result == MenuResult.GoToSettings) { metaState = MetaState.Settings; } if (result == MenuResult.GoToTimeAttack) { metaState = MetaState.Settings_TimeAttack; selectMenu = new LevelSelectMenu(); selectMenu.levelList = SettingsLoader.LoadTimeAttackLevels(); selectMenu.currentLevel = gameSettings.timeAttackViewLevel; selectMenu.state = LevelSelectMenu.SelectMenuState.LOAD; currentSettings.mode = GameMode.TimeAttack; System.Threading.Thread.Sleep(100); } if (result == MenuResult.GoToPuzzle) { metaState = MetaState.Settings_Puzzle; selectMenu = new LevelSelectMenu(); selectMenu.levelList = SettingsLoader.LoadPuzzleLevels(); selectMenu.state = LevelSelectMenu.SelectMenuState.LOAD; selectMenu.currentLevel = gameSettings.puzzleViewLevel; currentSettings.mode = GameMode.Puzzle; System.Threading.Thread.Sleep(100); } if (result == MenuResult.GoToJellyfishCity) { metaState = MetaState.JellyfishCity; jellyCity = new JellyfishCity(); } if (result == MenuResult.GoToTutorial) { metaState = MetaState.Tutorial; TutorialStage.phase = TutorialPhase.Intro; TutorialStage.lessonIndex = 0; TutorialStage.loaded = false; tutorialLauncher = new TutorialLauncher(); } if (result == MenuResult.GoToMoveChallenge) { metaState = MetaState.Settings_Move; selectMenu = new LevelSelectMenu(); selectMenu.levelList = SettingsLoader.LoadMoveCountLevels(); selectMenu.state = LevelSelectMenu.SelectMenuState.LOAD; selectMenu.currentLevel = gameSettings.moveChallengeViewLevel; currentSettings.mode = GameMode.TimeAttack; } if (result == MenuResult.StartCollect) { p1engine = new Engine(-1); metaState = MetaState.GamePlay; } if (result == MenuResult.StartPuzzle) { p1engine = new Engine(-1); metaState = MetaState.GamePlay; } if (result == MenuResult.GoToSurvival) { metaState = MetaState.GamePlay; } if (result == MenuResult.Quit) { HighScoreData data = HighScoreTracker.LoadHighScores(); data.soundEffectsEnabled = gameSettings.soundEffectsEnabled; data.musicEnabled = gameSettings.musicEnabled; data.displayHelp = gameSettings.displayControls; data.fullScreen = gameSettings.fullScreen; data.wideScreen = gameSettings.wideScreen; data.keyboardControls = gameSettings.keyboardControls; HighScoreTracker.SaveHighScores(data); Logger.CloseLogger(); this.Exit(); } } base.Update(gameTime); }
public MenuResult Update(GameTime gameTime) { cooldown -= gameTime.ElapsedGameTime.Milliseconds; if (cooldown < 0) { cooldown = 0; } if (state == GameOverMenuState.SCORECHECK) { currentCharacter = 0; rank = -1; HighScoreData highScoreData = HighScoreTracker.LoadHighScores(); if (Game.currentSettings.mode == GameMode.TimeAttack) { levelData = highScoreData.timeAttackLevels[level]; highScoreData.timeAttackLevels[level].played = true; if (highScoreData.timeAttackLevels[level].rank < 3 && score >= Game.currentSettings.three_star) { congratulationsMessage = "Outstanding job! This patient has made a full \nrecovery, giving you the top ranking! Way to go!"; highScoreData.timeAttackLevels[level].rank = 3; } else if (highScoreData.timeAttackLevels[level].rank < 2 && score >= Game.currentSettings.two_star) { congratulationsMessage = "Great job! You've earned two stars! Try to score\n" + Game.currentSettings.three_star + " points to make it to the next rank!"; highScoreData.timeAttackLevels[level].rank = 2; } else if (highScoreData.timeAttackLevels[level].rank == 0) { highScoreData.timeAttackLevels[level].rank = 1; congratulationsMessage = "Good job! You've earned one star! Try to score " + Game.currentSettings.two_star + " \npoints to make it to the next rank!"; } else if (highScoreData.timeAttackLevels[level].rank == 3) { congratulationsMessage = "This patient has already made a full recovery! \nYou should see if you can beat your high score!"; } else if (highScoreData.timeAttackLevels[level].rank == 2) { congratulationsMessage = "Try to score " + Game.currentSettings.three_star + " points to earn three \nstars!"; } else if (highScoreData.timeAttackLevels[level].rank == 1) { congratulationsMessage = "Try to score " + Game.currentSettings.two_star + " points to earn two \nstars!"; } else { congratulationsMessage = "BUG!"; } for (int i = 4; i >= 0; i--) { if (score >= levelData.highScores[i]) { if (i < 4) { levelData.highScores[i + 1] = levelData.highScores[i]; levelData.playerNames[i + 1] = levelData.playerNames[i]; } initials = levelData.playerNames[i]; rank = i; levelData.highScores[i] = score; } } if (score >= Game.currentSettings.two_star && level < highScoreData.timeAttackLevels.Count() - 1) { if (highScoreData.timeAttackLevels[level + 1] != null) { highScoreData.timeAttackLevels[level + 1].unlocked = true; } } } if (Game.currentSettings.mode == GameMode.MoveChallenge) { levelData = highScoreData.moveChallengeLevels[level]; highScoreData.moveChallengeLevels[level].played = true; if (highScoreData.moveChallengeLevels[level].rank < 3 && score >= Game.currentSettings.three_star) { congratulationsMessage = "Outstanding job! This patient has made a full \nrecovery, giving you the top ranking! Way to go!"; highScoreData.moveChallengeLevels[level].rank = 3; } else if (highScoreData.moveChallengeLevels[level].rank < 2 && score >= Game.currentSettings.two_star) { congratulationsMessage = "Great job! You've earned two stars! Try to score \n" + Game.currentSettings.three_star + " points to make it to the next rank!"; highScoreData.moveChallengeLevels[level].rank = 2; } else if (highScoreData.moveChallengeLevels[level].rank == 0) { highScoreData.moveChallengeLevels[level].rank = 1; congratulationsMessage = "Good job! You've earned one star! Try to score " + Game.currentSettings.two_star + " \npoints to make it to the next rank!"; } else if (highScoreData.moveChallengeLevels[level].rank == 3) { congratulationsMessage = "This patient has already made a full recovery! \nYou should see if you can beat your high score!"; } else if (highScoreData.moveChallengeLevels[level].rank == 2) { congratulationsMessage = "Try to score " + Game.currentSettings.three_star + " points to earn three \nstars!"; } else if (highScoreData.moveChallengeLevels[level].rank == 1) { congratulationsMessage = "Try to score " + Game.currentSettings.two_star + " points to earn two \nstars!"; } else { congratulationsMessage = "BUG!"; } for (int i = 4; i >= 0; i--) { if (score >= levelData.highScores[i]) { if (i < 4) { levelData.highScores[i + 1] = levelData.highScores[i]; levelData.playerNames[i + 1] = levelData.playerNames[i]; } initials = levelData.playerNames[i]; rank = i; levelData.highScores[i] = score; } } if (score >= Game.currentSettings.two_star && level < highScoreData.moveChallengeLevels.Count() - 1) { if (highScoreData.moveChallengeLevels[level + 1] != null) { highScoreData.moveChallengeLevels[level + 1].unlocked = true; } } } else if (Game.currentSettings.mode == GameMode.Puzzle) { levelData = highScoreData.puzzleLevels[level]; highScoreData.puzzleLevels[level].played = true; TimeSpan twoStarTime = new TimeSpan(0, 0, 0, 0, Game.currentSettings.two_star); TimeSpan threeStarTime = new TimeSpan(0, 0, 0, 0, Game.currentSettings.three_star); if (highScoreData.puzzleLevels[level].rank < 3 && score <= Game.currentSettings.three_star) { congratulationsMessage = "Outstanding job! This patient has made a full \nrecovery, giving you the top ranking! Way to go!"; highScoreData.puzzleLevels[level].rank = 3; } else if (highScoreData.puzzleLevels[level].rank < 2 && score <= Game.currentSettings.two_star) { congratulationsMessage = string.Format("Great job! You've earned two stars! Try to finish \nin under {0}:{1:D2} to make it to the next rank!", threeStarTime.Minutes, threeStarTime.Seconds); highScoreData.puzzleLevels[level].rank = 2; } else if (highScoreData.puzzleLevels[level].rank == 0) { highScoreData.puzzleLevels[level].rank = 1; congratulationsMessage = string.Format("Good job! You've earned one star! Try to finish \nin under {0}:{1:D2} to make it to the next rank!", twoStarTime.Minutes, twoStarTime.Seconds); } else if (highScoreData.puzzleLevels[level].rank == 3) { congratulationsMessage = "This patient has already made a full recovery! \nSee if you can beat your high score!"; } else if (highScoreData.puzzleLevels[level].rank == 2) { congratulationsMessage = string.Format("Try to finish in under {0}:{1:D2} to earn three \nstars!", threeStarTime.Minutes, threeStarTime.Seconds); } else if (highScoreData.puzzleLevels[level].rank == 1) { congratulationsMessage = string.Format("Try to finish in under {0}:{1:D2} to earn two \nstars!", twoStarTime.Minutes, twoStarTime.Seconds); } else { congratulationsMessage = "BUG!"; } for (int i = 4; i >= 0; i--) { if (score <= levelData.highScores[i]) { if (i < 4) { levelData.highScores[i + 1] = levelData.highScores[i]; levelData.playerNames[i + 1] = levelData.playerNames[i]; } initials = levelData.playerNames[i]; rank = i; levelData.highScores[i] = score; } } if (score <= Game.currentSettings.two_star && level < highScoreData.puzzleLevels.Count() - 1) { List <Settings> puzzleSettings = SettingsLoader.LoadPuzzleLevels(); if (Game.currentSettings.difficulty == Difficulty.EASY) { for (int i = 0; i < puzzleSettings.Count(); i++) { if (highScoreData.puzzleLevels[i] != null && (puzzleSettings[i].difficulty == Difficulty.MEDIUM || puzzleSettings[i].difficulty == Difficulty.EASY)) { highScoreData.puzzleLevels[i].unlocked = true; } } } if (Game.currentSettings.difficulty == Difficulty.MEDIUM) { for (int i = 0; i < puzzleSettings.Count(); i++) { if (highScoreData.puzzleLevels[i] != null && puzzleSettings[i].difficulty == Difficulty.HARD) { highScoreData.puzzleLevels[i].unlocked = true; } } } } } HighScoreTracker.SaveHighScores(highScoreData); state = GameOverMenuState.DOCTORIN; } if (state == GameOverMenuState.DOCTORIN || state == GameOverMenuState.DOCTOROUT || state == GameOverMenuState.ANIMATEDOWN || state == GameOverMenuState.ANIMATEUP) { animateTime += gameTime.ElapsedGameTime.Milliseconds; } if (state == GameOverMenuState.DOCTORIN && animateTime > 250) { MusicControl.PlayMenuMusic(); state = GameOverMenuState.READY; if (rank != -1) { state = GameOverMenuState.INITIALS; } } if (state == GameOverMenuState.DOCTOROUT && animateTime > 250) { animateTime = 0; state = GameOverMenuState.DOCTORIN; return(result); } if (state == GameOverMenuState.ANIMATEDOWN && animateTime > 250) { animateTime = 0; state = GameOverMenuState.READY; } if (state == GameOverMenuState.ANIMATEUP && animateTime > 250) { animateTime = 0; state = GameOverMenuState.READY; } if (state == GameOverMenuState.INITIALS && cooldown == 0) { GamePadState gamePadState = GamePad.GetState(Game.playerIndex); Vector2 leftStick = gamePadState.ThumbSticks.Left; Vector2 rightStick = gamePadState.ThumbSticks.Right; if (gamePadState.IsButtonDown(Buttons.DPadDown) || gamePadState.IsButtonDown(Buttons.DPadDown) || gamePadState.IsButtonDown(Buttons.DPadDown) || Keyboard.GetState().IsKeyDown(Keys.Down) || leftStick.Y < -Game.gameSettings.controlStickTrigger || rightStick.Y < -Game.gameSettings.controlStickTrigger) { SoundEffects.PlayClick(); Char[] cArray = initials.ToCharArray(); Char c = cArray[currentCharacter]; c--; if (c < 'A') { c = 'Z'; } cArray[currentCharacter] = c; initials = new String(cArray); cooldown = 100; } if (gamePadState.IsButtonDown(Buttons.DPadUp) || gamePadState.IsButtonDown(Buttons.DPadUp) || Keyboard.GetState().IsKeyDown(Keys.Up) || leftStick.Y > Game.gameSettings.controlStickTrigger || rightStick.Y > Game.gameSettings.controlStickTrigger) { SoundEffects.PlayClick(); Char[] cArray = initials.ToCharArray(); Char c = cArray[currentCharacter]; c++; if (c > 'Z') { c = 'A'; } cArray[currentCharacter] = c; initials = new String(cArray); cooldown = 100; } if (gamePadState.IsButtonDown(Buttons.DPadRight) || gamePadState.IsButtonDown(Buttons.DPadRight) || Keyboard.GetState().IsKeyDown(Keys.Right) || gamePadState.IsButtonDown(Buttons.A)) { currentCharacter++; cooldown = 250; if (currentCharacter > 2) { SoundEffects.PlayScore(); cooldown = 500; levelData.playerNames[rank] = initials; HighScoreData data = HighScoreTracker.LoadHighScores(); levelData.played = true; if (Game.currentSettings.mode == GameMode.TimeAttack) { data.timeAttackLevels[level] = levelData; } else if (Game.currentSettings.mode == GameMode.Puzzle) { data.puzzleLevels[level] = levelData; } else { data.moveChallengeLevels[level] = levelData; } HighScoreTracker.SaveHighScores(data); state = GameOverMenuState.READY; } else { SoundEffects.PlayClick(); } } if (gamePadState.IsButtonDown(Buttons.DPadLeft) || gamePadState.IsButtonDown(Buttons.DPadLeft) || Keyboard.GetState().IsKeyDown(Keys.Left) || gamePadState.IsButtonDown(Buttons.B)) { SoundEffects.PlayClick(); if (currentCharacter > 0) { currentCharacter--; cooldown = 250; } } } if (state == GameOverMenuState.READY && cooldown == 0) { GamePadState gamePadState = GamePad.GetState(Game.playerIndex); Vector2 leftStick = gamePadState.ThumbSticks.Left; Vector2 rightStick = gamePadState.ThumbSticks.Right; if (Keyboard.GetState().IsKeyDown(Keys.Space) || gamePadState.IsButtonDown(Buttons.A) || gamePadState.IsButtonDown(Buttons.Start)) { result = optionList[selectedIndex].result; animateTime = 0; state = GameOverMenuState.DOCTOROUT; SoundEffects.PlayScore(); } if (gamePadState.IsButtonDown(Buttons.DPadDown) || gamePadState.IsButtonDown(Buttons.DPadDown) || gamePadState.IsButtonDown(Buttons.DPadDown) || Keyboard.GetState().IsKeyDown(Keys.Down) || leftStick.Y < -Game.gameSettings.controlStickTrigger || rightStick.Y < -Game.gameSettings.controlStickTrigger) { if (selectedIndex < optionList.Count() - 1) { state = GameOverMenuState.ANIMATEDOWN; animateTime = 0; selectedIndex++; cooldown = 250; SoundEffects.PlayMove(); } } if (gamePadState.IsButtonDown(Buttons.DPadUp) || gamePadState.IsButtonDown(Buttons.DPadUp) || Keyboard.GetState().IsKeyDown(Keys.Up) || leftStick.Y > Game.gameSettings.controlStickTrigger || rightStick.Y > Game.gameSettings.controlStickTrigger) { if (selectedIndex > 0) { state = GameOverMenuState.ANIMATEUP; animateTime = 0; selectedIndex--; cooldown = 250; SoundEffects.PlayMove(); } } } return(MenuResult.None); }