/// <summary> /// 修改当前鼠标最近的格子的状态。(哪边墙,开还是关) /// </summary> /// <param name="X"></param> /// <param name="Y"></param> /// <param name="status"></param> public void ChangeACellNearTo(int X, int Y, WallStatus status) { Cell cell = CheckMouse(X, Y); if (cell == null) { return; } Direction dir = cell.checkDir(X, Y); cell.ChangeStatusofAWall(dir, status); }