public void ReleaseLifeBalloon(LifeSpawnBeacon beacon) { var balloon = beacon.Balloon; balloon.transform.parent = null; var behaviour = balloon.GetComponent<EnvironmentEntityBehaviour>(); behaviour.QueueController("float", new BalloonFloatingController(behaviour)); behaviour.MoveTo(behaviour.transform.position + new Vector3(0, 1000, 0), false); }
public void SpawnLifeBalloon(LifeSpawnBeacon beacon) { var host = beacon.UnityGameObject; var entity = ResourceManager.CreateInstance<GameObject>("Environment/Balloon"); entity.transform.parent = host.transform; entity.transform.localPosition = Vector3.zero; entity.transform.localRotation = Quaternion.identity; }
private void InitLifeBeacons() { var nodes = GameObject.FindGameObjectsWithTag("life_node"); for (int i = 0; i < entityManager.Player.MaxLife; i++) { var node = nodes[i]; var beacon = new LifeSpawnBeacon(node); lifeBeacons.Add(beacon); } // this must be here, we need the player to do this SetPlayerHealth(entityManager.Player.MaxLife); }