private static List <Pair <IAttackTarget, float> > GetAvailableShootingTargetsByScore(List <IAttackTarget> rawTargets, IAttackTargetSearcher searcher, Verb verb)
        {
            ARA_AttackTargetFinder.availableShootingTargets.Clear();
            if (rawTargets.Count == 0)
            {
                return(ARA_AttackTargetFinder.availableShootingTargets);
            }
            ARA_AttackTargetFinder.tmpTargetScores.Clear();
            ARA_AttackTargetFinder.tmpCanShootAtTarget.Clear();
            float         num          = 0f;
            IAttackTarget attackTarget = null;

            for (int i = 0; i < rawTargets.Count; i++)
            {
                ARA_AttackTargetFinder.tmpTargetScores.Add(-3.40282347E+38f);
                ARA_AttackTargetFinder.tmpCanShootAtTarget.Add(false);
                if (rawTargets[i] != searcher)
                {
                    bool flag = ARA_AttackTargetFinder.CanShootAtFromCurrentPosition(rawTargets[i], searcher, verb);
                    ARA_AttackTargetFinder.tmpCanShootAtTarget[i] = flag;
                    if (flag)
                    {
                        float shootingTargetScore = ARA_AttackTargetFinder.GetShootingTargetScore(rawTargets[i], searcher, verb);
                        ARA_AttackTargetFinder.tmpTargetScores[i] = shootingTargetScore;
                        if (attackTarget == null || shootingTargetScore > num)
                        {
                            attackTarget = rawTargets[i];
                            num          = shootingTargetScore;
                        }
                    }
                }
            }
            if (num < 1f)
            {
                if (attackTarget != null)
                {
                    ARA_AttackTargetFinder.availableShootingTargets.Add(new Pair <IAttackTarget, float>(attackTarget, 1f));
                }
            }
            else
            {
                float num2 = num - 30f;
                for (int j = 0; j < rawTargets.Count; j++)
                {
                    if (rawTargets[j] != searcher)
                    {
                        if (ARA_AttackTargetFinder.tmpCanShootAtTarget[j])
                        {
                            float num3 = ARA_AttackTargetFinder.tmpTargetScores[j];
                            if (num3 >= num2)
                            {
                                float second = Mathf.InverseLerp(num - 30f, num, num3);
                                ARA_AttackTargetFinder.availableShootingTargets.Add(new Pair <IAttackTarget, float>(rawTargets[j], second));
                            }
                        }
                    }
                }
            }
            return(ARA_AttackTargetFinder.availableShootingTargets);
        }