Example #1
0
        // Constructor(s)
        public GLSignatureView(CGRect frame, NewSignatureViewController root) : base(frame)
        {
            nsvc = root;
            this.EnableSetNeedsDisplay = true;
            this.BackgroundColor       = UIColor.Yellow;

            // set up OpenGL context
            this.context = new EAGLContext(EAGLRenderingAPI.OpenGLES2);
            this.Context = this.context;

            if (this.context != null)
            {
                this.DrawableDepthFormat = GLKViewDrawableDepthFormat.Format24;

                // Turn on antialiasing
                this.DrawableMultisample = GLKViewDrawableMultisample.Sample4x;

                // More OpenGL setup
                this.SetupGL();

                // set up gesture recognizers
                panner = new UIPanGestureRecognizer(this, new ObjCRuntime.Selector("GLSignatureViewPan:"));
                panner.MaximumNumberOfTouches = panner.MinimumNumberOfTouches = 1;
                this.AddGestureRecognizer(panner);

                tapper = new UITapGestureRecognizer(this, new ObjCRuntime.Selector("GLSignatureViewTap:"));
                this.AddGestureRecognizer(tapper);
            }
            else
            {
                throw new Exception("Failed to create OpenGL ES2 context");
            }
        }
Example #2
0
        public BezierSignatureView(CGRect frame, NewSignatureViewController root) : base(frame)
        {
            this.nsvc                 = root;
            this.drawPath             = new CGPath();
            this.BackgroundColor      = UIColor.Yellow;
            this.MultipleTouchEnabled = false;

            panner = new UIPanGestureRecognizer(this, new ObjCRuntime.Selector("BezierSignatureViewPan:"));
            panner.MaximumNumberOfTouches = panner.MinimumNumberOfTouches = 1;
            this.AddGestureRecognizer(panner);
        }