public override void Added() { base.Added(); for (int x = 0; x < 5; x++) { World.Add(new Asteroid(FP.Rand(SectorSize) + X, FP.Rand(SectorSize) + Y, SpaceWorld.WorldLength, SpaceWorld.WorldHeight)); } }
public Asteroid(float x, float y, uint right, uint bottom) : base(x, y, right, bottom) { vel.X = FP.Rand(100) * FP.Choose(1, -1); vel.Y = FP.Rand(100) * FP.Choose(1, -1); rot = FP.Random * (float)90 * FP.Choose(1, -1); health += (((Height = Width = (sizeMod = (int)FP.Rand((uint)posSizeMod)) + size) - size) / posSizeMod) * health; var AsteroidImage = new Image(Library.GetTexture("Asteroid.png")); Graphic = image = AsteroidImage; CenterOrigin(); image.CenterOO(); Type = "Asteroid"; }
public override void Begin() { base.Begin(); musics = new Sfx(Library.GetBuffer("BlackVortex.ogg")); musics.Pitch = .5f; musics.Loop(); FP.Engine.ClearColor = FP.Color(0x000000); for (int x = 0; x < Sectors.GetLength(0) - 1; x++) { for (int y = 0; y < Sectors.GetLength(1) - 1; y++) { Sectors[x, y] = new SpaceSector(); Sectors[x, y].X = x * Sectors[x, y].Width; Sectors[x, y].Y = y * Sectors[x, y].Height; Add(Sectors[x, y]); } } var e = Add(PlayerShip = new Ship()); Add(new Part(e, 1, 0, 0)); for (int i = 0; i < 5; i++) { Part n = new Part(1); n.X = FP.Rand(800); n.Y = FP.Rand(800); Part nn = new Part(2); nn.X = FP.Rand(800); nn.Y = FP.Rand(800); Add(n); Add(nn); } Add(new Part(e, 3, 0, 0)); for (int i = 0; i < 30; i++) { Add(new EmptyShip()); } //FP.Log(WorldHeight); //Input.ControllerConnected += (s, e) => Add(new JoystickGuy(e.JoystickId)); //Input.Pressed(Mouse.Button.Left); }
public override void Update() { base.Update(); background.Color = FP.Color(FP.Rand(uint.MaxValue)); }