protected override void CleanupFieldsOtherThanObjectReference(EditorSkinPartsPropertryWithoutObjectReference property) { SkinnerEditorUtility.CleanArray(property.boolValues); SkinnerEditorUtility.CleanArray(property.colorValues, OutlineColor.ColorLength); SkinnerEditorUtility.CleanArray(property.floatValues); SkinnerEditorUtility.CleanArray(property.intValues); SkinnerEditorUtility.CleanArray(property.vector4Values); SkinnerEditorUtility.CleanArray(property.stringValues); }
protected override void CleanupFieldsOtherThanObjectReference(EditorSkinPartsPropertryWithoutObjectReference property) { SkinnerEditorUtility.CleanArray(property.boolValues); SkinnerEditorUtility.CleanArray(property.colorValues); SkinnerEditorUtility.CleanArray(property.floatValues); SkinnerEditorUtility.CleanArray(property.intValues); SkinnerEditorUtility.CleanArray(property.vector4Values, TransformRotation.VectorLength, Vector3.one); SkinnerEditorUtility.CleanArray(property.stringValues); }
public void CleanupFields(EditorSkinPartsPropertry property) { SkinnerEditorUtility.CleanArray(property.objectReferenceValues, ImageSprite.ObjectLength); SkinnerEditorUtility.CleanObject <Image>(property.objectReferenceValues, ImageSprite.ImageIndex); SkinnerEditorUtility.CleanObject <Sprite>(property.objectReferenceValues, ImageSprite.SpriteIndex); SkinnerEditorUtility.CleanArray(property.boolValues); SkinnerEditorUtility.CleanArray(property.colorValues); SkinnerEditorUtility.CleanArray(property.floatValues); SkinnerEditorUtility.CleanArray(property.intValues); SkinnerEditorUtility.CleanArray(property.vector4Values); SkinnerEditorUtility.CleanArray(property.stringValues); }
public void CleanupFields(EditorSkinPartsPropertry property) { SkinnerEditorUtility.CleanArray(property.objectReferenceValues, GraphicMaterial.ObjectLength); SkinnerEditorUtility.CleanObject <Graphic>(property.objectReferenceValues, GraphicMaterial.GraphicIndex); SkinnerEditorUtility.CleanObject <Material>(property.objectReferenceValues, GraphicMaterial.MaterialIndex); SkinnerEditorUtility.CleanArray(property.boolValues); SkinnerEditorUtility.CleanArray(property.colorValues); SkinnerEditorUtility.CleanArray(property.floatValues); SkinnerEditorUtility.CleanArray(property.intValues); SkinnerEditorUtility.CleanArray(property.vector4Values); SkinnerEditorUtility.CleanArray(property.stringValues); }
public void CleanupFields(EditorSkinPartsPropertry property) { SkinnerEditorUtility.CleanArray(property.objectReferenceValues, RawImageTexture.ObjectLength); SkinnerEditorUtility.CleanObject <RawImage>(property.objectReferenceValues, RawImageTexture.RawImageIndex); SkinnerEditorUtility.CleanObject <Texture2D>(property.objectReferenceValues, RawImageTexture.Texture2DIndex); SkinnerEditorUtility.CleanArray(property.boolValues); SkinnerEditorUtility.CleanArray(property.colorValues); SkinnerEditorUtility.CleanArray(property.floatValues); SkinnerEditorUtility.CleanArray(property.intValues); SkinnerEditorUtility.CleanArray(property.vector4Values); SkinnerEditorUtility.CleanArray(property.stringValues); }
public void CleanupFields(EditorSkinPartsPropertry property) { SkinnerEditorUtility.CleanArray(property.objectReferenceValues, AnimationSample.ObjectLength); SkinnerEditorUtility.CleanObject <GameObject>(property.objectReferenceValues, AnimationSample.GameObjectIndex); SkinnerEditorUtility.CleanObject <AnimationClip>(property.objectReferenceValues, AnimationSample.AnimationClipIndex); SkinnerEditorUtility.CleanArray(property.boolValues); SkinnerEditorUtility.CleanArray(property.colorValues); SkinnerEditorUtility.CleanArray(property.floatValues, AnimationSample.FloatLength); SkinnerEditorUtility.CleanArray(property.intValues); SkinnerEditorUtility.CleanArray(property.vector4Values); SkinnerEditorUtility.CleanArray(property.stringValues); }