Example #1
0
        public void Initialize(AudioSourceSettings settings, AudioItemManager itemManager, AudioSource audioSource, AudioSpatializer spatializer, IAudioItem parent)
        {
            base.Initialize(settings.Identifier, itemManager, spatializer, parent);

            // General Setup
            originalSettings        = settings;
            this.settings           = PrefabPoolManager.Create(settings);
            source                  = audioSource;
            source.transform.parent = itemManager.AudioManager.Reference.transform.parent;
            base.spatializer.AddSource(source.transform);

            // Setup the AudioSource
            source.Stop();
            source.clip = this.settings.Clip;
            source.name = settings.Name;
            source.outputAudioMixerGroup = this.settings.Output;
            source.loop         = this.settings.Loop;
            source.spatialBlend = base.spatializer.SpatializeMode == AudioSpatializer.SpatializeModes.None ? 0f : source.spatialBlend;

            InitializeModifiers(originalSettings);

            for (int i = 0; i < originalSettings.Options.Count; i++)
            {
                ApplyOption(originalSettings.Options[i], false);
            }

            if (this.settings.MaxInstances > 0)
            {
                itemManager.TrimInstances(this, this.settings.MaxInstances);
            }
        }