Example #1
0
        public static Tuple <Array <Real>, Array <int> > NewDownSample_MaxPooling2d(Array <Real> arr, int pool_h, int pool_w, bool ignoreBorder = true)
        {
            int x_h   = arr.Shape[0];
            int x_w   = arr.Shape[1];
            int out_h = x_h / pool_h;
            int out_w = x_w / pool_w;

            if (ignoreBorder == false)
            {
                if (((x_h ^ pool_h) >= 0) && (x_h % pool_h != 0))
                {
                    out_h++;
                }
                if (((x_w ^ pool_w) >= 0) && (x_w % pool_w != 0))
                {
                    out_w++;
                }
            }

            int arr_y_max = 0;
            int arr_x_max = 0;

            var poolout  = NN.Array(new Real[out_h, out_w]);
            var switches = NN.Array(new int[out_h, out_w, 2]);

            for (int y_out = 0; y_out < out_h; y_out++)
            {
                int y     = y_out * pool_h;
                int y_min = y;
                int y_max = Math.Min(y + pool_h, x_h);
                for (int x_out = 0; x_out < out_w; x_out++)
                {
                    int x     = x_out * pool_w;
                    int x_min = x;
                    int x_max = Math.Min(x + pool_w, x_w);
                    var value = Real.NegativeInfinity;
                    for (int arr_y = y_min; arr_y < y_max; arr_y++)
                    {
                        for (int arr_x = x_min; arr_x < x_max; arr_x++)
                        {
                            var new_value = arr.Item[arr_y, arr_x];
                            if (new_value > value)
                            {
                                value     = new_value;
                                arr_y_max = arr_y;
                                arr_x_max = arr_x;
                            }
                        }
                    }
                    switches[y_out, x_out, 0] = arr_y_max;
                    switches[y_out, x_out, 1] = arr_x_max;
                    poolout[y_out, x_out]     = value;
                }
            }

            return(Tuple.Create(poolout, switches));
        }
Example #2
0
        public static Array <Real> new_Unpooling(Array <Real> delta, Array <int> switches, int pool_h, int pool_w, bool ignoreBorder = true)
        {
            var sh       = new int[2];
            var unpooled = NN.Array(new Real[switches.Shape[0] * pool_h, switches.Shape[1] * pool_w]);

            for (int y = 0; y < delta.Shape[0]; y++)
            {
                for (int x = 0; x < delta.Shape[1]; x++)
                {
                    unpooled[(int)switches[y, x, 0], (int)switches[y, x, 1]] = (Real)delta[y, x];
                }
            }

            return(unpooled);
        }