Example #1
0
        public void Update()
        {
            //Clear button release events
            leftMouseReleased       = false;
            rightMouseReleased      = false;
            spawnTreeButtonReleased = false;
            spawnRockButtonReleased = false;
            escapeButtonReleased    = false;
            if (leftMouseDragEnd)
            {
                leftMouseDragEnd     = false;
                mouseTileStartDrag.X = 0;
                mouseTileStartDrag.Y = 0;
                mouseTileEndDrag.X   = 0;
                mouseTileEndDrag.Y   = 0;
            }

            if (!mouseLostFocus)
            {
                //Check mouse down conditions
                if (Mouse.GetState().LeftButton == ButtonState.Pressed)
                {
                    //Start Drag
                    if (this.MouseOverMap())
                    {
                        Vector2 currentMouseTile = associatedMap.getTileFromMousePosition(Mouse.GetState().X, Mouse.GetState().Y, GlobalVariables.TILE_SIZE, 0, 0, associatedUIManager.GetGameWindowWidth(), associatedUIManager.GetGameWindowHeight());
                        if (!leftMousePressed)
                        {
                            mouseTileStartDrag = currentMouseTile;
                        }
                        if (mouseTileStartDrag.X != currentMouseTile.X || mouseTileStartDrag.Y != currentMouseTile.Y)
                        {
                            leftMouseDragStart = true;
                        }
                        if (mouseTileStartDrag.X == currentMouseTile.X && mouseTileStartDrag.Y == currentMouseTile.Y)
                        {
                            leftMouseDragStart = false;
                        }
                    }
                    else
                    {
                        mouseLostFocus       = false;
                        leftMouseDragStart   = false;
                        leftMouseDragEnd     = false;
                        mouseTileStartDrag.X = 0;
                        mouseTileStartDrag.Y = 0;
                        mouseTileEndDrag.X   = 0;
                        mouseTileEndDrag.Y   = 0;
                        leftMousePressed     = false;
                        leftMouseReleased    = false;
                        rightMousePressed    = false;
                        rightMouseReleased   = false;
                    }
                    //Basic click
                    leftMousePressed = true;
                }

                if (Mouse.GetState().RightButton == ButtonState.Pressed)
                {
                    rightMousePressed = true;
                }

                //Check for button down events
                if (Keyboard.GetState().IsKeyDown(Keys.T))
                {
                    spawnTreeButtonPressed = true;
                }
                if (Keyboard.GetState().IsKeyDown(Keys.R))
                {
                    spawnRockButtonPressed = true;
                }
                if (Keyboard.GetState().IsKeyDown(Keys.Escape))
                {
                    escapeButtonPressed = true;
                }

                //Check for button release events
                if (Mouse.GetState().LeftButton == ButtonState.Released && leftMousePressed)
                {
                    leftMousePressed  = false;
                    leftMouseReleased = true;
                    if (leftMouseDragStart && this.MouseOverMap())
                    {
                        mouseTileEndDrag = associatedMap.getTileFromMousePosition(Mouse.GetState().X, Mouse.GetState().Y, GlobalVariables.TILE_SIZE, 0, 0, associatedUIManager.GetGameWindowWidth(), associatedUIManager.GetGameWindowHeight());
                        if (mouseTileStartDrag.X != mouseTileEndDrag.X || mouseTileStartDrag.Y != mouseTileEndDrag.Y)
                        {
                            leftMouseDragEnd = true;
                        }
                        leftMouseDragStart = false;
                    }
                    else
                    {
                        //clear out drag data
                        leftMouseDragStart   = false;
                        leftMouseDragEnd     = false;
                        mouseTileStartDrag.X = 0;
                        mouseTileStartDrag.Y = 0;
                        mouseTileEndDrag.X   = 0;
                        mouseTileEndDrag.Y   = 0;
                    }
                }

                if (Mouse.GetState().RightButton == ButtonState.Released && rightMousePressed)
                {
                    rightMousePressed  = false;
                    rightMouseReleased = true;
                }

                if (Keyboard.GetState().IsKeyUp(Keys.T) && spawnTreeButtonPressed)
                {
                    spawnTreeButtonPressed = false; spawnTreeButtonReleased = true;
                }
                if (Keyboard.GetState().IsKeyUp(Keys.R) && spawnRockButtonPressed)
                {
                    spawnRockButtonPressed = false; spawnRockButtonReleased = true;
                }
                if (Keyboard.GetState().IsKeyUp(Keys.Escape) && escapeButtonPressed)
                {
                    escapeButtonPressed = false; escapeButtonReleased = true;
                }
            }
            else
            {
                if (Mouse.GetState().LeftButton == ButtonState.Released)
                {
                    mouseLostFocus = false;
                }
            }
        }
Example #2
0
        public Vector2 GetCurrentMouseTile(mapManager mapIn)
        {
            MouseState mouseState = Mouse.GetState();

            return(mapIn.getTileFromMousePosition(mouseState.X, mouseState.Y, GlobalVariables.TILE_SIZE, 0, 0, associatedUIManager.GetGameWindowWidth(), associatedUIManager.GetGameWindowHeight()));
        }