Start() public method

public Start ( ) : void
return void
Example #1
0
 /// <summary>
 /// Allows the game to perform any initialization it needs to before starting to run.
 /// This is where it can query for any required services and load any non-graphic
 /// related content.  Calling base.Initialize will enumerate through any components
 /// and initialize them as well.
 /// </summary>
 protected override void Initialize()
 {
   // TODO: Add your initialization logic here
   world = new World();
   world.Start();
   base.Initialize();
 }