Example #1
0
 public override void DoWork(IEnumerable<string> args)
 {
     if (Utils.CheckArgs(ArgsNeed, args.Count()))
     {
         if (Utils.IsLoggedIn() && Utils.IsNotInGame())
         {
             try
             {
                 int gameId = Convert.ToInt32(args.ToArray()[0]);
                 var request = new JoinGameRequest
                 {
                     GameID = gameId,
                     NewPlayer = new User {Name = CurrentUser.Name}
                 };
                 var response = ServerProvider.MakeRequest(request);
                 if (response.Status == Statuses.Ok)
                 {
                     Console.WriteLine("You joined game. ID: " + gameId);
                     CurrentUser.CurrentGame = gameId;
                 }
                 else
                 {
                     if (response.Status == Statuses.GameIsRunning)
                     {
                         Console.WriteLine("Game is already running.");
                     }
                     if (response.Status == Statuses.GameNotFound)
                     {
                         Console.WriteLine("Game does not not exist.");
                     }
                     if (response.Status == Statuses.GameCanceld)
                     {
                         Console.WriteLine("Game was canceled by initiator.");
                     }
                 }
             }
             catch (FormatException)
             {
                 Console.WriteLine("Game id should be integer number.");
             }
         }
     }
 }
Example #2
0
        public ActionResult StartFree()
        {
            User newPlayer = null;
            if (Request.IsAuthenticated)
            {
                newPlayer = new User { Name = User.Identity.Name };
            }
            var requestCreateGame = new CreateGameRequest { NewPlayer = newPlayer };
            var responseCreateGame = ServerProvider.MakeRequest<CreateGameResponse>(requestCreateGame);

            int? gameId = null;
            if (responseCreateGame.Status == Statuses.Ok)
            {
                gameId = responseCreateGame.ID;
                FormsAuthentication.SetAuthCookie(responseCreateGame.FirstPlayer.Name, false);
                var requestJoinGame = new JoinGameRequest
                {
                    GameID = gameId.Value,
                    NewPlayer = responseCreateGame.FirstPlayer
                };
                var responseJoinGame = ServerProvider.MakeRequest(requestJoinGame);
                if (responseJoinGame.Status != Statuses.Ok)
                {
                    gameId = null;
                }
            }

            return Json(gameId, JsonRequestBehavior.AllowGet);
        }