Example #1
0
        private void ResetAll(Options options)
        {
            Heap = new Heap();
            //Rmem = new RuntimeMemory(Heap);
            Configurations = new Dictionary <string, object>();
            DllTypesToLoad = new List <System.Type>();

            Options = options;

            Compilers  = new Dictionary <Language, Compiler>();
            ClassIndex = Constants.kInvalidIndex;

            FunctionTable = new FunctionTable();


            watchFunctionScope = Constants.kInvalidIndex;
            watchSymbolList    = new List <SymbolNode>();
            watchBaseOffset    = 0;


            GlobOffset            = 0;
            GlobHeapOffset        = 0;
            BaseOffset            = 0;
            GraphNodeUID          = 0;
            CodeBlockIndex        = 0;
            RuntimeTableIndex     = 0;
            CodeBlockList         = new List <CodeBlock>();
            CompleteCodeBlockList = new List <CodeBlock>();
            CallsiteGuidMap       = new Dictionary <Guid, int>();

            AssocNode = null;

            // TODO Jun/Luke type system refactoring
            // Initialize the globalClass table and type system
            ClassTable = new ClassTable();
            TypeSystem = new TypeSystem();
            TypeSystem.SetClassTable(ClassTable);
            ProcNode  = null;
            ProcTable = new ProcedureTable(Constants.kGlobalScope);

            // Initialize internal attributes
            internalAttributes = new InternalAttributes(ClassTable);

            //Initialize the function pointer table
            FunctionPointerTable = new FunctionPointerTable();

            //Initialize the dynamic string table and dynamic function table
            DynamicVariableTable = new DynamicVariableTable();
            DynamicFunctionTable = new DynamicFunctionTable();

            watchStartPC = Constants.kInvalidIndex;

            deltaCompileStartPC = Constants.kInvalidIndex;

            BuildStatus = new BuildStatus(this, null, Options.BuildOptErrorAsWarning);

            SSAExpressionUID  = 0;
            SSASubscript      = 0;
            SSASubscript_GUID = Guid.NewGuid();
            SSAExprUID        = 0;
            ExpressionUID     = 0;

            ExprInterpreterExe = null;
            Options.RunMode    = InterpreterMode.Normal;

            assocCodegen = null;

            // Default execution log is Console.Out.
            ExecutionLog = Console.Out;

            DebuggerProperties = new DebugProperties();


            ParsingMode = ParseMode.Normal;

            IsParsingPreloadedAssembly = false;
            IsParsingCodeBlockNode     = false;
            ImportHandler = null;

            deltaCompileStartPC = 0;
            builtInsLoaded      = false;


            ForLoopBlockIndex = Constants.kInvalidIndex;

            GraphNodeCallList = new List <GraphNode>();
            InlineConditionalBodyGraphNodes = new Stack <List <GraphNode> >();

            newEntryPoint = Constants.kInvalidIndex;
        }
Example #2
0
        private void ResetAll(Options options)
        {
            Heap = new Heap();
            //Rmem = new RuntimeMemory(Heap);
            Configurations = new Dictionary<string, object>();
            DllTypesToLoad = new List<System.Type>();

            Options = options;
            
            Compilers = new Dictionary<Language, Compiler>();
            ClassIndex = Constants.kInvalidIndex;

            FunctionTable = new FunctionTable(); 


            watchFunctionScope = Constants.kInvalidIndex;
            watchSymbolList = new List<SymbolNode>();
            watchBaseOffset = 0;


            GlobOffset = 0;
            GlobHeapOffset = 0;
            BaseOffset = 0;
            GraphNodeUID = 0;
            CodeBlockIndex = 0;
            RuntimeTableIndex = 0;
            CodeBlockList = new List<CodeBlock>();
            CompleteCodeBlockList = new List<CodeBlock>();
            CallsiteGuidMap = new Dictionary<Guid, int>();

            AssocNode = null;

            // TODO Jun/Luke type system refactoring
            // Initialize the globalClass table and type system
            ClassTable = new ClassTable();
            TypeSystem = new TypeSystem();
            TypeSystem.SetClassTable(ClassTable);
            ProcNode = null;
            ProcTable = new ProcedureTable(Constants.kGlobalScope);

            // Initialize internal attributes
            internalAttributes = new InternalAttributes(ClassTable);

            //Initialize the function pointer table
            FunctionPointerTable = new FunctionPointerTable();

            //Initialize the dynamic string table and dynamic function table
            DynamicVariableTable = new DynamicVariableTable();
            DynamicFunctionTable = new DynamicFunctionTable();

            watchStartPC = Constants.kInvalidIndex;

            deltaCompileStartPC = Constants.kInvalidIndex;

            BuildStatus = new BuildStatus(this, Options.BuildOptWarningAsError, null, Options.BuildOptErrorAsWarning);

            SSAExpressionUID = 0;
            SSASubscript = 0;
            SSASubscript_GUID = Guid.NewGuid();
            SSAExprUID = 0;
            ExpressionUID = 0;
            ModifierBlockUID = 0;
            ModifierStateSubscript = 0;

            ExprInterpreterExe = null;
            Options.RunMode = InterpreterMode.Normal;

            assocCodegen = null;

            // Default execution log is Console.Out.
            ExecutionLog = Console.Out;

            DebuggerProperties = new DebugProperties();


            ParsingMode = ParseMode.Normal;
            
            IsParsingPreloadedAssembly = false;
            IsParsingCodeBlockNode = false;
            ImportHandler = null;

            deltaCompileStartPC = 0;
            builtInsLoaded = false;


            ForLoopBlockIndex = Constants.kInvalidIndex;

            GraphNodeCallList = new List<GraphNode>();
            InlineConditionalBodyGraphNodes = new Stack<List<GraphNode>>();

            newEntryPoint = Constants.kInvalidIndex;
        }