public static PlayerProjectileRicochet DeserializeLength(Stream stream, int length)
        {
            PlayerProjectileRicochet playerProjectileRicochet = Pool.Get <PlayerProjectileRicochet>();

            PlayerProjectileRicochet.DeserializeLength(stream, length, playerProjectileRicochet, false);
            return(playerProjectileRicochet);
        }
 public virtual void ReadFromStream(Stream stream, int size, bool isDelta = false)
 {
     PlayerProjectileRicochet.DeserializeLength(stream, size, this, isDelta);
 }