public void EnterRoomBack(Proto.EnterRoomRsp msg) { SocketClient.OnClose(Svr_onClose); var trsm = transform.Find("chatPanel"); trsm.gameObject.SetActive(true); trsm.GetComponent <Chat>().Init(msg); }
public void Init(Proto.EnterRoomRsp msg) { meUid = msg.uid; transform.Find("top/roomName").GetComponent <Text>().text = msg.roomName; foreach (var one in msg.players) { NewPlayer(one); } SocketClient.AddHandler(Cmd.onNewPlayer, Svr_onNewPlayer); SocketClient.AddHandler(Cmd.onOneLeave, Svr_onOneLeave); SocketClient.AddHandler(Cmd.onChat, Svr_onChat); }