protected override void UnloadContent() { decors = null; fantome = null; back_ground = null; music = null; }
protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); fantome = new Fantome(Content); decors = new Decors(Content); back_ground = new Back_Ground(Content); startMenu_text = Content.Load<Texture2D>("Menu/Menu"); playButton_text = Content.Load<Texture2D>("Menu/Bouton_Play"); optionsButton_text = Content.Load<Texture2D>("Menu/Bouton_Option"); exitButton_text = Content.Load<Texture2D>("Menu/Bouton_Exit"); music = Content.Load<Song>("SoundFX/Ambiance"); MediaPlayer.Play(music); // Musique de fond, dès que le jeu est lancé, a changer => créer une classe? MediaPlayer.IsRepeating = true; }