Example #1
0
 public static void IASurvival(Enemy Glandu, Player player, int dist, Shot shots, int offsetX, int offsetY, Sound sound, ContentManager Content, Map mapWorld, List <Enemy> Enemys)
 {
     IAModSnDestroy(Glandu, player, dist, shots, offsetX, offsetY, sound);
     Glandu.iaType = IAType.Survival;
     if (Player1Events.SurvivalLvL0 > 3)
     {
         Glandu.currentWeapon        = LoadWeapons.LoadLanceFlamme(Content);
         Glandu.defense              = 0.5f;
         Glandu.currentWeapon.damage = (int)Player1Events.SurvivalLvL0 / 10 * Glandu.currentWeapon.damage + 50;
     }
     if (Player1Events.SurvivalLvL0 > 10)
     {
         Glandu.currentWeapon = LoadWeapons.LoadNeedler(Content);
         Glandu.defense       = 0.2f;
     }
     Glandu.defense = 2 / ((int)Player1Events.SurvivalLvL0 + 1);
     Glandu.currentWeapon.damage = (int)Player1Events.SurvivalLvL0 * 20 + 20;
 }