//Constructor public Gestures() { GestureKey gestureID = new GestureKey(); List<float[]> gestureSequence = new List<float[]>(); this.gestures = new Dictionary<GestureKey, List<float[]>>(); gestures.Add(gestureID, gestureSequence); }
public Results(string recorded, string previous,GestureKey.Rating prev_rating, TimeSpan prev_timespan, string result,GestureKey.Rating res_rating, TimeSpan res_timespan, GestureKey gKey, string minDistance) { this.recorded = recorded; this.previous = previous; this.prev_rating = prev_rating; this.prev_timespan = prev_timespan; this.result = result; this.res_rating = res_rating; this.res_timespan = res_timespan; this.minDistance = minDistance; this.gKey = gKey; save = true; }
public Results() { recorded = ""; previous = ""; prev_rating = GestureKey.Rating.DEFAULT; prev_timespan = new TimeSpan(0); result = ""; prev_rating = GestureKey.Rating.DEFAULT; prev_timespan = new TimeSpan(0); minDistance = ""; gKey = new GestureKey(); save = false; }