Example #1
0
 /// <summary>
 /// initialize the traveler's starting mission  parameters
 /// </summary>
 private void InitializeMission()
 {
     if (!_missionInitialized)
     {
         _gameConsoleView.DisplayMissionSetupIntro();
         _gameTraveler.Name = _gameConsoleView.DisplayGetTravelersName();
         _gameTraveler.Race = _gameConsoleView.DisplayGetTravelersRace();
         _gameTraveler.SpaceTimeLocationID = _gameConsoleView.DisplayGetTravelersNewDestination().SpaceTimeLocationID;
         _missionInitialized = true;
     }
 }
Example #2
0
        /// <summary>
        /// initialize the traveler's starting mission  parameters
        /// </summary>
        private void InitializeMission()
        {
            _gameConsoleView.DisplayMissionSetupIntro();
            _gameTraveler.Name = _gameConsoleView.DisplayGetTravelersName();
            _gameTraveler.Race = _gameConsoleView.DisplayGetTravelersRace();
            _gameTraveler.SpaceTimeLocationID = _gameConsoleView.DisplayGetTravelersNewDestination().SpaceTimeLocationID;

            //
            // add initial items to the traveler's inventory
            //
            AddItemToTravelersInventory(3);
            AddItemToTravelersTreasure(1);
        }
        /// <summary>
        /// initialize the traveler's starting mission  parameters
        /// </summary>
        private void InitializeMission()
        {
            _gameConsoleView.DisplayMissionSetupIntro();
            _gameConsoleView.DisplayGetTravelersName();
            _gameConsoleView.DisplayGetTravelersRace();
            _gameTraveler.SpaceTimeLocationID = 1;

            //
            // add initial items to the traveler's inventory
            //

            AddItemToTravelersInventory(5);
        }
Example #4
0
        /// <summary>
        /// initialize the traveler's starting mission  parameters
        /// </summary>
        private void InitializeMission()
        {
            _gameConsoleView.DisplayMissionSetupIntro();
            _gameTraveler.Name = _gameConsoleView.DisplayGetTravelersName();
            _gameTraveler.Race = _gameConsoleView.DisplayGetTravelersRace();
            _gameTraveler.SpaceTimeLocationID = _gameConsoleView.DisplayGetTravelersNewDestination().SpaceTimeLocationID;

            //
            // set the traveler's initial status
            //
            _gameTraveler.BattleIndex = 75;
            _gameTraveler.Health      = 100;
            _gameTraveler.Lives       = 1;

            //
            // add initial items to the traveler's inventory
            //
            AddItemToTravelersInventory(3);
            AddItemToTravelersTreasure(1);
        }