/// <summary> /// initialize the traveler's starting mission parameters /// </summary> private void InitializeMission() { if (!_missionInitialized) { _gameConsoleView.DisplayMissionSetupIntro(); _gameTraveler.Name = _gameConsoleView.DisplayGetTravelersName(); _gameTraveler.Race = _gameConsoleView.DisplayGetTravelersRace(); _gameTraveler.SpaceTimeLocationID = _gameConsoleView.DisplayGetTravelersNewDestination().SpaceTimeLocationID; _missionInitialized = true; } }
/// <summary> /// initialize the traveler's starting mission parameters /// </summary> private void InitializeMission() { _gameConsoleView.DisplayMissionSetupIntro(); _gameTraveler.Name = _gameConsoleView.DisplayGetTravelersName(); _gameTraveler.Race = _gameConsoleView.DisplayGetTravelersRace(); _gameTraveler.SpaceTimeLocationID = _gameConsoleView.DisplayGetTravelersNewDestination().SpaceTimeLocationID; // // add initial items to the traveler's inventory // AddItemToTravelersInventory(3); AddItemToTravelersTreasure(1); }
/// <summary> /// initialize the traveler's starting mission parameters /// </summary> private void InitializeMission() { _gameConsoleView.DisplayMissionSetupIntro(); _gameConsoleView.DisplayGetTravelersName(); _gameConsoleView.DisplayGetTravelersRace(); _gameTraveler.SpaceTimeLocationID = 1; // // add initial items to the traveler's inventory // AddItemToTravelersInventory(5); }
/// <summary> /// initialize the traveler's starting mission parameters /// </summary> private void InitializeMission() { _gameConsoleView.DisplayMissionSetupIntro(); _gameTraveler.Name = _gameConsoleView.DisplayGetTravelersName(); _gameTraveler.Race = _gameConsoleView.DisplayGetTravelersRace(); _gameTraveler.SpaceTimeLocationID = _gameConsoleView.DisplayGetTravelersNewDestination().SpaceTimeLocationID; // // set the traveler's initial status // _gameTraveler.BattleIndex = 75; _gameTraveler.Health = 100; _gameTraveler.Lives = 1; // // add initial items to the traveler's inventory // AddItemToTravelersInventory(3); AddItemToTravelersTreasure(1); }