/// <summary>
        /// Constructor fills in the menu contents.
        /// </summary>
        public MainMenuScreen()
            : base("Main Menu")
        {
            // Create our menu entries.
            MenuEntry playGameMenuEntry = new MenuEntry("1 Player Game");
            MenuEntry playGameMenuEntry2 = new MenuEntry("2 Player Game");
            MenuEntry exitMenuEntry = new MenuEntry("Quit To Dashboard");

            // Hook up menu event handlers.
            playGameMenuEntry.Selected += PlayGameMenuEntrySelected;
            playGameMenuEntry2.Selected += PlayGameMenuEntrySelected2;
            exitMenuEntry.Selected += OnCancel;

            // Add entries to the menu.
            MenuEntries.Add(playGameMenuEntry);
            MenuEntries.Add(playGameMenuEntry2);
            MenuEntries.Add(exitMenuEntry);
        }
        /// <summary>
        /// Constructor.
        /// </summary>
        public PauseMenuScreen()
            : base("Paused")
        {
            // Flag that there is no need for the game to transition
            // off when the pause menu is on top of it.
            IsPopup = true;

            // Create our menu entries.
            MenuEntry resumeGameMenuEntry = new MenuEntry("Resume Game");
            MenuEntry quitGameMenuEntry = new MenuEntry("Quit Game");

            // Hook up menu event handlers.
            resumeGameMenuEntry.Selected += OnCancel;
            quitGameMenuEntry.Selected += QuitGameMenuEntrySelected;

            // Add entries to the menu.
            MenuEntries.Add(resumeGameMenuEntry);
            MenuEntries.Add(quitGameMenuEntry);
        }