/// <summary> /// Constructor fills in the menu contents. /// </summary> public MainMenuScreen() : base("Main Menu") { // Create our menu entries. MenuEntry playGameMenuEntry = new MenuEntry("1 Player Game"); MenuEntry playGameMenuEntry2 = new MenuEntry("2 Player Game"); MenuEntry exitMenuEntry = new MenuEntry("Quit To Dashboard"); // Hook up menu event handlers. playGameMenuEntry.Selected += PlayGameMenuEntrySelected; playGameMenuEntry2.Selected += PlayGameMenuEntrySelected2; exitMenuEntry.Selected += OnCancel; // Add entries to the menu. MenuEntries.Add(playGameMenuEntry); MenuEntries.Add(playGameMenuEntry2); MenuEntries.Add(exitMenuEntry); }
/// <summary> /// Constructor. /// </summary> public PauseMenuScreen() : base("Paused") { // Flag that there is no need for the game to transition // off when the pause menu is on top of it. IsPopup = true; // Create our menu entries. MenuEntry resumeGameMenuEntry = new MenuEntry("Resume Game"); MenuEntry quitGameMenuEntry = new MenuEntry("Quit Game"); // Hook up menu event handlers. resumeGameMenuEntry.Selected += OnCancel; quitGameMenuEntry.Selected += QuitGameMenuEntrySelected; // Add entries to the menu. MenuEntries.Add(resumeGameMenuEntry); MenuEntries.Add(quitGameMenuEntry); }