Example #1
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="lootableDescriptor"></param>
        public override void Initialize(LootableDescriptor lootableDescriptor)
        {
            base.Initialize(lootableDescriptor);
            _weaponDescriptor = lootableDescriptor as WeaponDescriptor;

            GetComponent <SpriteRenderer>().material.SetColor("_AltDesiredColor", new Color(0.149f, 0.973f, 1.000f));
        }
        /// <summary>
        ///
        /// </summary>
        /// <param name="powerUp"></param>
        public virtual void Initialize(LootableDescriptor lootableDescriptor)
        {
            isPickable = false;

            var spriteRenderer = GetComponent <SpriteRenderer>();

            spriteRenderer.sprite = lootableDescriptor.icon;
        }
Example #3
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="lootDescriptor"></param>
 public override void Initialize(LootableDescriptor lootableDescriptor)
 {
     base.Initialize(lootableDescriptor);
     _powerUpDescriptor = lootableDescriptor as PowerUpDescriptor;
 }
Example #4
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="lootableToSpawn"></param>
 public void Spawn(LootableDescriptor lootableToSpawn)
 {
     _lootableToSpawn = lootableToSpawn;
     state            = State.TurningOn;
 }