/// <summary> /// /// </summary> private void Update() { if (_gameStarted) { return; } if (InputHelper.AnyButtonDown(SettingsInputName)) { var settingPanel = GameObject.FindObjectOfType <SettingsPanelNavigationHandler>(); if (settingPanel == null) { var allNavigation = GetComponentsInChildren <UINavigation>(); foreach (var navigation in allNavigation) { navigation.Unfocus(); } SettingsPanelNavigationHandler.OpenSettingsPanel(() => { foreach (var navigation in allNavigation) { navigation.Focus(); } }); } else { SettingsPanelNavigationHandler.CloseSettingsPanel(); } } if (InputHelper.AnyButtonDown(AddCPUInputName)) { var nextCharacterCPU = _characterSettings.FirstOrDefault(x => !x.isJoining); if (nextCharacterCPU != null) { nextCharacterCPU.useCPU = true; } } if (InputHelper.AnyButtonDown(RemoveCPUInputName)) { var lastCharacterCPU = _characterSettings.LastOrDefault(x => x.useCPU); if (lastCharacterCPU != null) { lastCharacterCPU.useCPU = false; } } switch (_state) { case State.CharacterSelection: UpdateCharacterSelection(); break; case State.MapSelection: UpdateMapSelection(); break; case State.Transition: _elapsedSinceBack = Mathf.Max(0.0f, _elapsedSinceBack - GameplayStatics.gameDeltaTime); UpdateBackMask(); break; } }
/// <summary> /// /// </summary> /// <param name="duration"></param> /// <returns></returns> private IEnumerator GamepadRumbleDuration(float duration) { yield return(new WaitForSecondsRealtime(duration)); InputHelper.StopAllVibrations(); }