public override void Update(GameTime gameTime)
        {
            MapScrollbar.Update(gameTime);

            float DrawY        = PanelY + 5;
            int   CurrentIndex = 0;

            foreach (MapInfo ActiveMap in DicMapInfoByPath.Values)
            {
                if (CurrentIndex >= MapScrollbarValue)
                {
                    if (MouseHelper.MouseStateCurrent.X >= LeftPanelX && MouseHelper.MouseStateCurrent.X < LeftPanelX + PanelWidth &&
                        MouseHelper.MouseStateCurrent.Y >= DrawY && MouseHelper.MouseStateCurrent.Y < DrawY + 20 &&
                        InputHelper.InputConfirmPressed())
                    {
                        SelectMap(ActiveMap);
                    }

                    DrawY += 20;
                }

                ++CurrentIndex;
            }
        }
        public override void Update(GameTime gameTime)
        {
            GametypeScrollbar.Update(gameTime);

            SelectGametype();
        }