protected override void OnTick() { if (Intellect.InCombatAndActive()) { //REMOVE APS if ((lastPosCheck - Position).Normalize() > 0.8) { Intellect.IncActionPts(-1); lastPosCheck = Position; } } base.OnTick(); }
protected override void OnTick() { if (Intellect.InCombatAndActive()) { //REMOVE APS if ((lastPosCheck - Position).Normalize() > 0.8) { Intellect.IncActionPts(-1); lastPosCheck = Position; } } base.OnTick(); }