GetLocalPoint() public method

Gets a local point relative to the body's origin given a world point. Note that the vector only takes the rotation into account, not the position.
public GetLocalPoint ( Vector2 &worldPoint ) : Vector2
worldPoint Vector2 A point in world coordinates.
return Vector2
Example #1
0
 /// <summary>
 /// Creates a revolute joint and adds it to the world
 /// </summary>
 /// <param name="bodyA"></param>
 /// <param name="bodyB"></param>
 /// <param name="localanchorB"></param>
 /// <returns></returns>
 public static RevoluteJoint CreateRevoluteJoint(Body bodyA, Body bodyB, Vector2 localanchorB)
 {
     Vector2 localanchorA = bodyA.GetLocalPoint(bodyB.GetWorldPoint(localanchorB));
     RevoluteJoint joint = new RevoluteJoint(bodyA, bodyB, localanchorA, localanchorB);
     return joint;
 }
Example #2
0
 /// <summary>
 /// Creates a weld joint
 /// </summary>
 /// <param name="bodyA"></param>
 /// <param name="bodyB"></param>
 /// <param name="localAnchor"></param>
 /// <returns></returns>
 public static WeldJoint CreateWeldJoint(Body bodyA, Body bodyB, Vector2 localAnchor)
 {
     WeldJoint joint = new WeldJoint(bodyA, bodyB, bodyA.GetLocalPoint(localAnchor),
                                     bodyB.GetLocalPoint(localAnchor));
     return joint;
 }
Example #3
0
 /// <summary>
 /// Creates a prsimatic joint
 /// </summary>
 /// <param name="bodyA"></param>
 /// <param name="bodyB"></param>
 /// <param name="localanchorB"></param>
 /// <param name="axis"></param>
 /// <returns></returns>
 public static PrismaticJoint CreatePrismaticJoint(Body bodyA, Body bodyB, Vector2 localanchorB, Vector2 axis)
 {
     Vector2 localanchorA = bodyA.GetLocalPoint(bodyB.GetWorldPoint(localanchorB));
     PrismaticJoint joint = new PrismaticJoint(bodyA, bodyB, localanchorA, localanchorB, axis);
     return joint;
 }