Example #1
0
        public void Draw(Camera camera)
        {
            graphicDevice.SetVertexBuffer(particleVertexBuffer);

            for (int i = 0; i < maxParticles; ++i)
            {
                particleEffect.Parameters["WorldViewProjection"].SetValue(camera.view * camera.projection);

                particleEffect.Parameters["particleColor"].SetValue(vertexColorArray[i].ToVector4());

                foreach (EffectPass pass in particleEffect.CurrentTechnique.Passes)
                {
                    pass.Apply();

                    graphicDevice.DrawUserPrimitives<VertexPositionTexture>(PrimitiveType.TriangleStrip,verts,i*4,2);
                }
            }
        }
Example #2
0
        protected override void Initialize()
        {
            Window.Title = "Project 2";

            base.Initialize();

            camera = new Camera(this,main);
        }
Example #3
0
File: Game1.cs Project: kozupi/--
 private void initializeComponents()
 {
     camera = new Camera(this, new Vector3(50, 0, 0), new Vector3(0.001f, 0.0f, -1.0f), 1.0f, worldRadius * 2, Vector3.Up);
     Component.Drawable3D.init(this);
     Component.Drawable2D.init(this,targetingFont);
     Component.DrawableString.init(Drawable2D.spriteManager);
     Component.Collidable.init(this);
     spriteManager = new SpriteManager(this);
     pauseMenu = new PauseMenu(this);
 }
Example #4
0
File: Intro.cs Project: kozupi/--
 public Intro(Game game, Player player, Camera camera)
     : base(game)
 {
     player.removeComponent<Controllable>();
 }