Example #1
0
        public ParticleEmitter(Game Game, ParticleSystem particleSystem,
                               float particlesPerSecond, float lifeTime, Vector3 location)
            : base(Game)
        {
            this.particleSystem = particleSystem;

            timeBetweenParticles = 1.0f / particlesPerSecond;

            previousPosition = location;
            this.lifeTime = lifeTime;
            particleSystem.Initialize();
            particleSystem.LoadContent();
        }