protected override void Draw(GameTime gameTime) { // Clears the screen with the Color.CornflowerBlue GraphicsDevice.Clear(Color.SkyBlue); model.Draw(gameTime); // Handle base.Draw base.Draw(gameTime); }
protected override void Draw(GameTime gameTime) { // Clears the screen with the Color.CornflowerBlue GraphicsDevice.Clear(Color.SkyBlue); GraphicsDevice.SetBlendState(GraphicsDevice.BlendStates.AlphaBlend); model.Draw(gameTime); sun.Draw(gameTime); // Handle base.Draw base.Draw(gameTime); }