private bool OneTurn(ref int drawer, ref int drawee)
        {
            bool        stop            = false;
            int         pickedCardIndex = 0;
            PlayingCard pickedCard;

            drawee = (drawer + 1) % currentPlayers.Count;
            if (currentPlayers[drawer].IsUser)
            {
                ct.DisplayLine("******** Now User's Turn *********");
                ct.DisplayLine(currentPlayers[drawer].ToString());
                ct.DisplayLine(currentPlayers[drawee].ToString());
                if (!currentPlayers[drawee].IsUser)
                {//oh god why. this disgusts me.
                    ComputerPlayer temp = (ComputerPlayer)currentPlayers[drawee];
                    ct.DisplayLine(temp.MakeCardIndices());
                }
                pickedCardIndex   = ct.GetInt("Pick one Card from " + currentPlayers[drawee].Name + " : ", 0, currentPlayers[drawee].NumCardsInHand - 1);
                pickedCard        = currentPlayers[drawee].PickCardAt(pickedCardIndex);
                pickedCard.FaceUp = true;
            }
            else
            {
                Random r = new Random();
                pickedCardIndex   = r.Next(0, currentPlayers[drawee].NumCardsInHand);
                pickedCard        = currentPlayers[drawee].PickCardAt(pickedCardIndex);
                pickedCard.FaceUp = false;
            }

            if (currentPlayers[drawer].NumCardsInHand > 0)
            {
                while (currentPlayers[drawee].NumCardsInHand <= 0)
                {
                    drawee++;
                }
                if (drawee == drawer)
                {
                    stop = true;
                    ct.DisplayLine("The game is over. " + currentPlayers[0].Name + " is the loser.");
                    return(stop);
                }
                pickedCard = currentPlayers[drawee].PickCardAt(pickedCardIndex);
                currentPlayers[drawer].AddCard(pickedCard);
                ct.DisplayLine(currentPlayers[drawer].Name + " picks up " + currentPlayers[drawee].Name + "'s card at position [" + pickedCardIndex + "]. Card : " + pickedCard.ToString());

                if (currentPlayers[drawee].NumCardsInHand <= 0)
                {
                    ct.DisplayLine(currentPlayers[drawee].Name + " is done.");
                }
                if (currentPlayers[drawer].NumCardsInHand <= 0)
                {
                    ct.DisplayLine(currentPlayers[drawer].Name + " is done.");
                }
                ct.Wait();
            }
            for (int i = currentPlayers.Count - 1; i >= 0; --i)
            {
                if (currentPlayers[i].NumCardsInHand <= 0)
                {
                    ct.DisplayLine(currentPlayers[i].Name + " is done. Removing from game...");
                    currentPlayers.RemoveAt(i);
                }
            }

            ct.DisplayLine("======== After the pick ========");
            ShowHands();

            ct.DisplayLine("");



            if (currentPlayers.Count <= 1)
            {
                ct.DisplayLine("The game is over. " + currentPlayers[0].Name + " is the loser.");
                stop = true;
            }

            if (!stop)
            {
                drawer++;
                if (drawer > currentPlayers.Count - 1)
                {
                    drawer = 0;
                    ct.DisplayLine("@@@@@@@@@@@@@ One turn has finished. Shuffling each hand... @@@@@@@@@@@@@@");
                    ShuffleHands();
                }
            }
            return(false);
        }