Example #1
0
 public override void Handle(RoomInstance roomInstance)
 {
     roomInstance.State = new OpenedRoom();
 }
Example #2
0
 public abstract void Handle(RoomInstance roomInstance);
Example #3
0
        public void createGame(char key, Account user)
        {
            RoomCreation roomCreation = new RoomCreation();

            if (key == 'c')
            {
                Room roomChess = roomCreation.Create(new ChessBuilder());
                roomChess.Show();

                GameInstance root1 = new GameInstance();
                RoomInstance room1 = roomChess;
                room1.Name = roomChess.GameName;

                chosenRoomInstance = room1;
                chosenRoot         = root1;
                chosenRoom         = roomChess;
            }
            else if (key == 'g')
            {
                Room roomGo = roomCreation.Create(new GoBuilder());
                roomGo.Show();

                GameInstance root = new GameInstance();
                RoomInstance room = roomGo;
                room.Name = roomGo.GameName;

                chosenRoomInstance = room;
                chosenRoot         = root;
                chosenRoom         = roomGo;
            }
            else if (key == 'd')
            {
                Room roomDraughts = roomCreation.Create(new DraughtsBuilder());
                roomDraughts.Show();

                GameInstance root2 = new GameInstance();
                RoomInstance room2 = roomDraughts;
                room2.Name = roomDraughts.GameName;

                chosenRoomInstance = room2;
                chosenRoot         = root2;
                chosenRoom         = roomDraughts;
            }
            if (key == 'c' | key == 'd' | key == 'g')
            {
                Player p1 = user;
                p1.Name = user.name;
                Player p2 = user;
                p2.Name = user.name;

                chosenRoot.AddChild(chosenRoomInstance);
                chosenRoomInstance.AddChild(p1);
                Console.WriteLine(chosenRoomInstance.ComponentList1.Count + " Player added: " + p1.Name);
                //chosenRoomInstance.AddChild(p2);
                //Console.WriteLine(chosenRoomInstance.ComponentList1.Count +  " Player added: " + p2.Name);

                chosenRoot.Show();
                chosenRoomInstance.Show();
            }
            Console.WriteLine("Current player: " + chosenRoomInstance.ComponentList1.Count + " max players: " + chosenRoom.Stats["num"]);
            chosenRoomInstance.Attach(new RoomObserver(chosenRoomInstance, "ROOM_OBSERVER"));
            chosenRoomInstance.Notify();

            if (chosenRoomInstance.ComponentList1.Count == Int32.Parse(chosenRoom.Stats["num"]))
            {
                //Console.Clear();
                chosenRoomInstance.Request();
                chosenRoomInstance.Notify();

                Console.WriteLine("Current player: " + chosenRoomInstance.ComponentList1.Count + " max players: " + chosenRoom.Stats["num"]);
                Console.Write("Room is full");
            }
        }