Example #1
0
        } //in this method i loop inside a specific lane and check for availability. I check starting from the 3rd pump per lane to avoid conjunction between the cars, while keeping a counter of how many times I looped throught the lane. Depending on the loop counter, i check the pumps in front of every every available pump i find. If a pump is available and all the other pumps in the same lane, with lower ID are also available, then I save the pump in the chosen pump vessel

        public void ManagePumps(float time)//this is where I update my pumps by assigning cars to free pumps, removing the cars assigned from the active list and more
        {
            VehGenerator.Update(time, activeVeh);           //call the vehicle generator update method
            Pump chosenPump = GetChosenPump(myListOfPumps); //call the method that finds the correct pump that needs to be assigned to a vehicle.

            if (activeVeh.Count > 0)                        //this only happens if cars are already in the queue waiting to be serviced
            {
                if (chosenPump != null)                     //check if chosenPump method found a pump ready
                {
                    //Assign the first vehicle of the activeVeh list of veh, to the chosen pump.
                    myListOfPumps[chosenPump.PumpID].CurVehServed = activeVeh[0];
                    myListOfPumps[chosenPump.PumpID].CurVehServed.getFuelingTimer(chosenPump);//set vehicles fueling timer
                    //set vehicle's properties to match its current state
                    myListOfPumps[chosenPump.PumpID].CurVehServed.IsVehBeingServed = true;
                    myListOfPumps[chosenPump.PumpID].PumpState           = false;
                    myListOfPumps[chosenPump.PumpID].CurVehServed.MyPump = chosenPump; //assign the chosen pump to the vehicle
                    activeVeh.Remove(activeVeh[0]);                                    //remove the vehicle from the list of activeVehicles
                    chosenPump = null;                                                 //empty the chosen pump vessel
                }
            }
        }
Example #2
0
        } // in this method I loop through the 3 lanes, going for the 1rst to the 3rd. I return a pump obj, which in case no pump is free, returns null

        public static Pump checkLane(int pumpNum, List <Pump> listOfPumps)
        {
            bool keepgoing    = true;
            Pump chosenPump   = null;
            int  laneMaxStart = pumpNum;
            int  counter      = 0;

            do
            {
                if (listOfPumps[pumpNum].PumpState == true)
                {
                    if (counter == 0)
                    {
                        if (listOfPumps[pumpNum - 1].PumpState && listOfPumps[pumpNum - 2].PumpState)
                        {
                            chosenPump = listOfPumps[pumpNum];
                            keepgoing  = false;
                        }
                    }
                    else if (counter == 1)
                    {
                        if (listOfPumps[pumpNum - 1].PumpState)
                        {
                            chosenPump = listOfPumps[pumpNum];
                            keepgoing  = false;
                        }
                    }
                    else if (counter == 2)
                    {
                        chosenPump = listOfPumps[pumpNum];
                        keepgoing  = false;
                    }
                }
                pumpNum -= 1;
                counter += 1;
            }while (counter < 3 && keepgoing == true);
            return(chosenPump);
        } //in this method i loop inside a specific lane and check for availability. I check starting from the 3rd pump per lane to avoid conjunction between the cars, while keeping a counter of how many times I looped throught the lane. Depending on the loop counter, i check the pumps in front of every every available pump i find. If a pump is available and all the other pumps in the same lane, with lower ID are also available, then I save the pump in the chosen pump vessel
Example #3
0
        }//filling up the pumps list, just by creating new pumps with state set to true and throwing in a list

        //In the method bellow, start looking from the first lane(max pump id is 3 for the first),
        //if no pump available go to the second lane, then third.
        //If no pump is found we return null. We stop looking either when chosenPump is not empty
        //or when we are out of lanes to check
        //(In reverse, we need lanes <=9 AND the boolean to be false to keep looping)
        public Pump GetChosenPump(List <Pump> myListOfPumps)
        {
            Pump chosenPump  = null;
            int  laneCounter = 2;
            bool foundPump   = false;

            do
            {
                chosenPump = checkLane(laneCounter, myListOfPumps);

                if (chosenPump == null)
                {
                    laneCounter = laneCounter + 3;
                    foundPump   = false;
                }
                if (chosenPump != null)
                {
                    foundPump = true;
                }
            }while (foundPump == false && laneCounter <= 9);

            return(chosenPump);
        } // in this method I loop through the 3 lanes, going for the 1rst to the 3rd. I return a pump obj, which in case no pump is free, returns null
Example #4
0
        } //returns agitation timer, random between to numbers

        public void getFuelingTimer(Pump p) //this methods returns the fueling timer of a vehicle
        {
            this.fillingTimer = (TankMax - TankOnArrival) / p.DispenceCap;
        }