Example #1
0
        public override void Render(DirectXCanvas canvas, ThreadScroll scroll, DirectXCanvas.Layer layer)
        {
            if (layer == DirectXCanvas.Layer.Background)
            {
                SharpDX.Matrix world = SharpDX.Matrix.Scaling((float)scroll.Zoom, 1.0f, 1.0f);
                world.TranslationVector = new SharpDX.Vector3(-(float)(scroll.ViewUnit.Left * scroll.Zoom), 0.0f, 0.0f);

                BackgroundMeshLines.World = world;
                BackgroundMeshTris.World  = world;

                canvas.Draw(BackgroundMeshTris);
                canvas.Draw(BackgroundMeshLines);

                Data.Utils.ForEachInsideInterval(Group.MainThread.Events, scroll.ViewTime, frame =>
                {
                    Interval interval = scroll.TimeToPixel(frame.Header);

                    String text = String.Format(System.Globalization.CultureInfo.InvariantCulture, "{0:0.0} ms", frame.Header.Duration);

                    // 2 times to emulate "bold"
                    for (int i = 0; i < 2; ++i)
                    {
                        canvas.Text.Draw(new Point(interval.Left, Offset), text, TextColor, TextAlignment.Center, interval.Width);
                    }
                });
            }
        }
Example #2
0
        public override void OnMouseMove(Point point, ThreadScroll scroll)
        {
            ITick tick = scroll.PixelToTime(point.X);

            int index = Data.Utils.BinarySearchClosestIndex(Timestamps, tick.Start);

            if (0 <= index && index + 1 < Timestamps.Count)
            {
                double leftPx  = scroll.TimeToPixel(Timestamps[index]);
                double rightPx = scroll.TimeToPixel(Timestamps[index + 1]);

                Rect rect = new Rect(leftPx, Offset + RenderParams.BaseMargin, rightPx - leftPx, Height - RenderParams.BaseMargin);

                List <double> values = new List <double>();
                for (int entryIndex = 0; entryIndex < Entries.Count; ++entryIndex)
                {
                    values.Add(Entries[entryIndex].Values[index]);
                }

                StringBuilder builder = new StringBuilder();
                builder.AppendFormat("NumCores [{0}]: ", values.Sum());
                for (int i = 0; i < values.Count; ++i)
                {
                    if (i != 0)
                    {
                        builder.Append("+");
                    }
                    builder.Append(values[i]);
                    //builder.AppendFormat("{0}({1})", values[i], entries[i].Name);
                }

                ChartHover?.Invoke(point, rect, builder.ToString());
            }
            else
            {
                ChartHover?.Invoke(point, new Rect(), null);
            }
        }
Example #3
0
        void DrawSelection(DirectX.DirectXCanvas canvas)
        {
            foreach (Selection selection in SelectionList)
            {
                if (selection.Frame != null)
                {
                    ThreadRow row = id2row[selection.Frame.Header.ThreadIndex];

                    Durable  intervalTime = selection.Node == null ? (Durable)selection.Frame.Header : (Durable)selection.Node.Entry;
                    Interval intervalPx   = scroll.TimeToPixel(intervalTime);

                    Rect rect = new Rect(intervalPx.Left, row.Offset + 2.0 * RenderParams.BaseMargin, intervalPx.Width, row.Height - 4.0 * RenderParams.BaseMargin);

                    for (int i = 0; i < SelectionBorderCount; ++i)
                    {
                        rect.Inflate(SelectionBorderStep, SelectionBorderStep);
                        SelectionMesh.AddRect(rect, FrameSelection.Color);
                    }
                }
            }

            SelectionMesh.Update(canvas.RenderDevice);
            canvas.Draw(SelectionMesh);
        }
Example #4
0
        public override void OnMouseMove(Point point, ThreadScroll scroll)
        {
            EventNode  node  = null;
            EventFrame frame = null;
            int        level = FindNode(point, scroll, out frame, out node);

            if (level != -1)
            {
                Interval interval = scroll.TimeToPixel(node.Entry);
                Rect     rect     = new Rect(interval.Left, Offset + level * RenderParams.BaseHeight + RenderParams.BaseMargin, interval.Width, RenderParams.BaseHeight - RenderParams.BaseMargin);
                EventNodeHover?.Invoke(point, rect, this, node);
            }
            else
            {
                EventNodeHover?.Invoke(point, new Rect(), this, null);
            }
        }
Example #5
0
        public override void Render(DirectXCanvas canvas, ThreadScroll scroll, DirectXCanvas.Layer layer, Rect box)
        {
            if (layer == DirectXCanvas.Layer.Foreground)
            {
                Matrix world = GetWorldMatrix(scroll, false);

                //Matrix world = new Matrix(scroll.Zoom, 0.0, 0.0, 1.0, -scroll.ViewUnit.Left * scroll.Zoom, 0.0);

                if (BackgroundMeshTris != null)
                {
                    BackgroundMeshTris.WorldTransform = world;
                    canvas.Draw(BackgroundMeshTris);
                }

                if (BackgroundMeshLines != null)
                {
                    BackgroundMeshLines.WorldTransform = world;
                    canvas.Draw(BackgroundMeshLines);
                }

                double yOffset = Offset + (Height - RenderParams.BaseHeight) * 0.5;

                if (Group.MainThread != null)
                {
                    Data.Utils.ForEachInsideInterval(Group.MainThread.Events, scroll.ViewTime, (frame, index) =>
                    {
                        Interval interval = scroll.TimeToPixel(frame.Header);
                        uint?frameNumber  = FrameGroup.GetFrameNumber(frame);
                        String text       = String.Format(System.Globalization.CultureInfo.InvariantCulture, "Frame {0} ({1:0.0}ms)", frameNumber.HasValue ? frameNumber.Value : (uint)index, frame.Header.Duration);

                        // 2 times to emulate "bold"
                        for (int i = 0; i < 2; ++i)
                        {
                            canvas.Text.Draw(new Point(interval.Left, yOffset), text, TextColor, TextAlignment.Center, interval.Width);
                        }
                    });
                }
            }
        }
Example #6
0
        public override void OnMouseHover(Point point, ThreadScroll scroll, List <object> dataContext)
        {
            EventNode  node  = null;
            EventFrame frame = null;

            ITick tick = scroll.PixelToTime(point.X);

            if (FindNode(point, scroll, out frame, out node) != -1)
            {
                dataContext.Add(node);
            }

            // show current sync info
            if (EventData.Sync != null && EventData.Sync != null)
            {
                int index = Data.Utils.BinarySearchClosestIndex(EventData.Sync, tick.Start);
                if (index != -1)
                {
                    bool         insideWaitInterval = false;
                    WaitInterval interval           = new WaitInterval()
                    {
                        Start = EventData.Sync[index].Finish, Reason = EventData.Sync[index].Reason
                    };
                    if (index + 1 < EventData.Sync.Count)
                    {
                        if (EventData.Sync[index].Finish < tick.Start && tick.Start < EventData.Sync[index + 1].Start)
                        {
                            UInt64 threadId = EventData.Sync[index].NewThreadId;

                            ThreadDescription threadDesc = null;
                            Group.Board.ThreadDescriptions.TryGetValue(threadId, out threadDesc);

                            interval.newThreadDesc = threadDesc;
                            interval.newThreadId   = threadId;

                            interval.Finish = EventData.Sync[index + 1].Start;
                            dataContext.Add(interval);
                            insideWaitInterval = true;
                        }
                    }

                    if (!insideWaitInterval)
                    {
                        interval.Reason = SyncReason.SyncReasonActive;
                        interval.Start  = EventData.Sync[index].Start;
                        interval.Finish = EventData.Sync[index].Finish;
                        interval.core   = (byte)EventData.Sync[index].Core;
                        dataContext.Add(interval);
                    }
                }
            }

            if (node != null)
            {
                // build all intervals inside selected node
                int from = Data.Utils.BinarySearchClosestIndex(frame.Synchronization, node.Entry.Start);
                int to   = Data.Utils.BinarySearchClosestIndex(frame.Synchronization, node.Entry.Finish);

                if (from >= 0 && to >= from)
                {
                    IntPair[] waitInfo = new IntPair[(int)SyncReason.SyncReasonCount];

                    for (int index = from; index <= to; ++index)
                    {
                        SyncReason reason      = frame.Synchronization[index].Reason;
                        int        reasonIndex = (int)reason;

                        long idleStart  = frame.Synchronization[index].Finish;
                        long idleFinish = (index + 1 < frame.Synchronization.Count) ? frame.Synchronization[index + 1].Start : frame.Finish;

                        if (idleStart > node.Entry.Finish)
                        {
                            continue;
                        }

                        long idleStartClamped  = Math.Max(idleStart, node.Entry.Start);
                        long idleFinishClamped = Math.Min(idleFinish, node.Entry.Finish);
                        long durationInTicks   = idleFinishClamped - idleStartClamped;
                        waitInfo[reasonIndex].duration += durationInTicks;
                        waitInfo[reasonIndex].count++;
                    }

                    NodeWaitIntervalList intervals = new NodeWaitIntervalList();

                    for (int i = 0; i < waitInfo.Length; i++)
                    {
                        if (waitInfo[i].count > 0)
                        {
                            NodeWaitInterval interval = new NodeWaitInterval()
                            {
                                Start = 0, Finish = waitInfo[i].duration, Reason = (SyncReason)i, NodeInterval = node.Entry, Count = waitInfo[i].count
                            };
                            intervals.Add(interval);
                        }
                    }

                    intervals.Sort((a, b) =>
                    {
                        return(Comparer <long> .Default.Compare(b.Finish, a.Finish));
                    });

                    if (intervals.Count > 0)
                    {
                        dataContext.Add(intervals);
                    }
                }
            }             // FindNode

            if (EventData.Callstacks != null && scroll.DrawCallstacks != 0)
            {
                int startIndex = Data.Utils.BinarySearchClosestIndex(EventData.Callstacks, tick.Start);

                for (int i = startIndex; (i <= startIndex + 1) && (i < EventData.Callstacks.Count) && (i != -1); ++i)
                {
                    double pixelPos = scroll.TimeToPixel(EventData.Callstacks[i]);
                    if (Math.Abs(pixelPos - point.X) < CallstackMarkerRadius * 1.2 && (EventData.Callstacks[i].Reason & scroll.DrawCallstacks) != 0)
                    {
                        dataContext.Add(EventData.Callstacks[i]);
                        break;
                    }
                }
            }
        }
Example #7
0
        public override void Render(DirectX.DirectXCanvas canvas, ThreadScroll scroll, DirectXCanvas.Layer layer, Rect box)
        {
            if (!IsVisible)
            {
                return;
            }

            Matrix world = GetWorldMatrix(scroll);

            if (layer == DirectXCanvas.Layer.Background)
            {
                Draw(canvas, Blocks, world);

                if (FilterMesh != null)
                {
                    FilterMesh.WorldTransform = world;
                    canvas.Draw(FilterMesh);
                }

                if (scroll.SyncDraw == ThreadScroll.SyncDrawType.Wait)
                {
                    Draw(canvas, SyncMesh, world);
                }

                if (SyncWorkMesh != null && scroll.SyncDraw == ThreadScroll.SyncDrawType.Work)
                {
                    Draw(canvas, SyncWorkMesh, world);
                }

                Data.Utils.ForEachInsideInterval(EventData.Events, scroll.ViewTime, frame =>
                {
                    GetTree(frame).ForEachChild((node, level) =>
                    {
                        Entry entry         = (node as EventNode).Entry;
                        Interval intervalPx = scroll.TimeToPixel(entry);

                        if (intervalPx.Width < TextDrawThreshold || intervalPx.Right < 0.0 || level >= MaxDepth)
                        {
                            return(false);
                        }

                        if (intervalPx.Left < 0.0)
                        {
                            intervalPx.Width += intervalPx.Left;
                            intervalPx.Left   = 0.0;
                        }

                        double lum  = DirectX.Utils.GetLuminance(entry.Description.ForceColor);
                        Color color = lum < DirectX.Utils.LuminanceThreshold ? Colors.White : Colors.Black;

                        canvas.Text.Draw(new Point(intervalPx.Left + TextDrawOffset, Offset + level * RenderParams.BaseHeight),
                                         entry.Description.Name,
                                         color,
                                         TextAlignment.Left,
                                         intervalPx.Width - TextDrawOffset);

                        return(true);
                    });
                });
            }

            if (layer == DirectXCanvas.Layer.Foreground)
            {
                if (CallstackMeshPolys != null && CallstackMeshLines != null && scroll.DrawCallstacks != 0)
                {
                    double width  = CallstackMarkerRadius;
                    double height = CallstackMarkerRadius;
                    double offset = Offset + RenderParams.BaseHeight * 0.5;

                    Data.Utils.ForEachInsideInterval(EventData.Callstacks, scroll.ViewTime, callstack =>
                    {
                        if ((callstack.Reason & scroll.DrawCallstacks) != 0)
                        {
                            double center = scroll.TimeToPixel(callstack);

                            Point[] points = new Point[] { new Point(center - width, offset), new Point(center, offset - height), new Point(center + width, offset), new Point(center, offset + height) };

                            Color fillColor   = (callstack.Reason == CallStackReason.AutoSample) ? CallstackColor : SystemCallstackColor;
                            Color strokeColor = Colors.Black;

                            CallstackMeshPolys.AddRect(points, fillColor);
                            CallstackMeshLines.AddRect(points, strokeColor);
                        }
                    });

                    CallstackMeshPolys.Update(canvas.RenderDevice);
                    CallstackMeshLines.Update(canvas.RenderDevice);

                    //CallstackMeshPolys.World = world;
                    //CallstackMeshLines.World = world;

                    canvas.Draw(CallstackMeshPolys);
                    canvas.Draw(CallstackMeshLines);
                }
            }
        }
Example #8
0
        public override void Render(DirectX.DirectXCanvas canvas, ThreadScroll scroll, DirectXCanvas.Layer layer)
        {
            SharpDX.Matrix world = SharpDX.Matrix.Scaling((float)scroll.Zoom, (float)((Height - 2.0 * RenderParams.BaseMargin) / scroll.Height), 1.0f);
            world.TranslationVector = new SharpDX.Vector3(-(float)(scroll.ViewUnit.Left * scroll.Zoom), (float)((Offset + 1.0 * RenderParams.BaseMargin) / scroll.Height), 0.0f);

            if (layer == DirectXCanvas.Layer.Background)
            {
                if (Mesh != null)
                {
                    Mesh.World = world;
                    canvas.Draw(Mesh);
                }

                if (FilterMesh != null)
                {
                    FilterMesh.World = world;
                    canvas.Draw(FilterMesh);
                }

                if (SyncMesh != null && scroll.SyncDraw == ThreadScroll.SyncDrawType.Wait)
                {
                    SyncMesh.World = world;
                    canvas.Draw(SyncMesh);
                }

                if (SyncWorkMesh != null && scroll.SyncDraw == ThreadScroll.SyncDrawType.Work)
                {
                    SyncWorkMesh.World = world;
                    canvas.Draw(SyncWorkMesh);
                }

                Data.Utils.ForEachInsideInterval(EventData.Events, scroll.ViewTime, frame =>
                {
                    frame.CategoriesTree.ForEachChild((node, level) =>
                    {
                        Entry entry         = (node as EventNode).Entry;
                        Interval intervalPx = scroll.TimeToPixel(entry);

                        if (intervalPx.Width < TextDrawThreshold || intervalPx.Right < 0.0)
                        {
                            return(false);
                        }

                        if (intervalPx.Left < 0.0)
                        {
                            intervalPx.Width += intervalPx.Left;
                            intervalPx.Left   = 0.0;
                        }

                        double lum  = DirectX.Utils.GetLuminance(entry.Description.Color);
                        Color color = lum < 0.33 ? Colors.White : Colors.Black;

                        canvas.Text.Draw(new Point(intervalPx.Left + TextDrawOffset, Offset + level * RenderParams.BaseHeight),
                                         entry.Description.Name,
                                         color,
                                         TextAlignment.Left,
                                         intervalPx.Width - TextDrawOffset);

                        return(true);
                    });
                });
            }

            if (layer == DirectXCanvas.Layer.Foreground)
            {
                if (CallstackMeshPolys != null && CallstackMeshLines != null && scroll.DrawCallstacks)
                {
                    double width  = CallstackMarkerSize * 0.5;
                    double height = (CallstackMarkerSize / RenderParams.BaseHeight) / MaxDepth;
                    double offset = (CallstackMarkerOffset / RenderParams.BaseHeight) / MaxDepth;

                    Data.Utils.ForEachInsideInterval(EventData.Callstacks, scroll.ViewTime, callstack =>
                    {
                        double center = scroll.TimeToPixel(callstack);

                        Point a = new Point(center - width, offset);
                        Point b = new Point(center, offset + height);
                        Point c = new Point(center + width, offset);

                        CallstackMeshPolys.AddTri(a, b, c, (callstack.Reason == CallStackReason.AutoSample) ? CallstackColor : SystemCallstackColor);
                        CallstackMeshLines.AddTri(a, b, c, Colors.Black);
                    });

                    CallstackMeshPolys.Update(canvas.RenderDevice);
                    CallstackMeshLines.Update(canvas.RenderDevice);

                    CallstackMeshPolys.World = world;
                    CallstackMeshLines.World = world;

                    canvas.Draw(CallstackMeshPolys);
                    canvas.Draw(CallstackMeshLines);
                }
            }
        }