private void GenerateDefaultFontAtlas() { FontCollection fontCollection = new FontCollection(); using MemoryStream stream = new MemoryStream(Resources.Helvetica); FontFamily builtinFont = fontCollection.Install(stream); DefaultFontAtlas = new FontAtlas(builtinFont, 128); currentFontAtlas = DefaultFontAtlas; textShader = Shader.FromSource(this, System.Text.Encoding.Default.GetString(Resources.TextShader)); }
protected void SetFont(FontAtlas fontAtlas) { currentFontAtlas = fontAtlas; }