Example #1
0
 public void vertex(int x, int y)
 {
     PVertex v = new PVertex();
     v.x = x;
     v.y = y;
     fVertices.Add(v);
 }
Example #2
0
 void DrawQuadStrip(PVertex[] pts)
 {
     for (int i = 0; i < pts.Length-2; i += 2)
     {
         quad(pts[i].x, pts[i].y, pts[i + 1].x, pts[i + 1].y, pts[i + 2].x, pts[i + 2].y, pts[i + 3].x, pts[i + 3].y);
     }
 }
Example #3
0
        Point2I[] GetPoints(PVertex[] pts)
        {
            Point2I[] r = new Point2I[pts.Length];

            for (int i=0; i< pts.Length; i++)
            {
                r[i].x = (int)Math.Round(pts[i].x);
                r[i].y = (int)Math.Round(pts[i].y);
            }

            return r;
        }
Example #4
0
 void DrawQuads(PVertex[] pts)
 {
     for (int i = 0; i < pts.Length; i += 4)
     {
         quad(pts[i].x, pts[i].y, pts[i + 1].x, pts[i + 1].y, pts[i + 2].x, pts[i + 2].y, pts[i + 3].x, pts[i + 3].y);
     }
 }
Example #5
0
        void DrawTriangleFan(PVertex[] pts)
        {
            // There must be at least two points to draw a line
            if (pts.Length < 3)
                return;

            float x0 = pts[0].x;
            float y0 = pts[0].y;

            for (int i = 1; i < pts.Length - 1; i += 1)
            {
                triangle(x0, y0, pts[i].x, pts[i].y, pts[i + 1].x, pts[i + 1].y);
            }
        }
Example #6
0
        void DrawTriangleStrip(PVertex[] pts)
        {
            // There must be at least two points to draw a line
            if (pts.Length < 3)
                return;

            for (int i = 0; i < pts.Length-2; i += 1)
            {
                triangle(pts[i].x, pts[i].y, pts[i + 1].x, pts[i + 1].y, pts[i + 2].x, pts[i + 2].y);
            }
        }
Example #7
0
        void DrawLines(PVertex[] pts)
        {
            // There must be at least two points to draw a line
            if (pts.Length < 2)
                return;

            for (int i=0; i<pts.Length; i+=2)
            {
                line(pts[i].x, pts[i].y, pts[i + 1].x, pts[i + 1].y);
            }
        }
Example #8
0
        // bezierVertex
        // curveVertex

        // endShape
        #region DrawElements
        void DrawPoints(PVertex[] pts)
        {
            foreach (PVertex pt in pts)
            {
                point(pt.x, pt.y);
            }
        }