normalize() public method

public normalize ( ) : Channel
return Channel
Example #1
0
        public static Channel CratersAlgo(int sizeX, int sizeY, int numCraters, int seed)
        {
            Channel chan = new Channel(sizeX, sizeY);
            Console.WriteLine();
            Random rand = new Random(seed);
            for (int i = 0; i < numCraters; )
            {
                int x = rand.Next(0, sizeX);
                int y = rand.Next(0, sizeY);
                double radius = (rand.NextDouble() * 84.0) - 20;

                // Clamp
                //x=(x<0) ? 0 : ((x>size-1) ? size-1 : x);
                //x=(y<0) ? 0 : ((y>size-1) ? size-1 : y);
                //radius=(radius<20.0) ? 20.0 : ((radius>84.0) ? 84.0 : radius);

                Channel crater = (new Crater(sizeX, sizeY, x, y, radius)).toChannel();
                if (crater.findMax() != 1.0)
                {
                    continue;
                }
                //if(crater.findMin()!=0.0)
                //{
                //	Console.Write("!");
                //	continue;
                //}
                i++;
                drawTextProgressBar(i, numCraters);
                //crater.toLayer().saveAsPNG("../sims/crater_debug.png");
                chan.channelAdd(crater.normalize(-0.01f, 0.01f));
            }
            chan.normalize();
            Console.WriteLine("\nRange [{0},{1}]", chan.findMin(), chan.findMax());
            return chan;
        }
Example #2
0
 public Channel getDistance(float c1, float c2, float c3)
 {
     Channel channel = new Channel(sizeX, sizeY);
     for (int y = 0; y < sizeY; y++)
     {
         for (int x = 0; x < sizeX; x++)
         {
             channel.putPixel(x, y, c1*dist1.getPixel(x, y) + c2*dist2.getPixel(x, y) + c3*dist3.getPixel(x, y));
         }
     }
     return channel.normalize();
 }
Example #3
0
		public Hill(int size,int xp,int yp,float radius)
		{
			double r=(double)radius;
			channel = new Channel(size,size);
			double hill_height=5.0d*(radius/40.0d);
			for(int x=0;x<size;x++)
			{
				for(int y=0;y<size;y++)
				{
					double dx = (double)(yp-x);
					double dy = (double)(xp-y);
					double dist = Math.Sqrt(dx*dx + dy*dy);
					if(dist<radius)
					{
						double height = 1.0d-((dx*dx + dy*dy) / (r*r));
						height = (height*hill_height);
						channel.putPixel(x,y,Convert.ToSingle(height));//$radius^2 + (($x-$hx)^2 - ($y-(256-$hy))^2);
					}
					//channel.putPixel(x,y,(radius*radius) + (((x-dx)*(x-dx)) - ((y-dy)*(y-dy))));
				}
			}
			channel.normalize();
		}
Example #4
0
		public Midpoint(int size, int base_freq, float pers, long seed) {
			if(!Utils.isPowerOf2(size))
				throw new Exception("size must be power of 2");
			int iterations = Utils.powerOf2Log2(size);
			base_freq = Math.Max(base_freq, 0);
			base_freq = Math.Min(base_freq, iterations);
			random = new Random((int)seed);
			channel = new Channel(size, size);
	
			
			int x_block, y_block, x, y;
			
			if (base_freq > 0) {
				int block_size = size>>base_freq;
				for (x_block = 0; x_block < (1<<base_freq); x_block++) {
					for (y_block = 0; y_block < (1<<base_freq); y_block++) {
						x = x_block*block_size;
						y = y_block*block_size;
						channel.putPixel(x, y, (float)random.NextDouble());
					}
				}
			}
	
			float v1, v2, v3, v4, v5, v6, v7, v8, v9;
	
			for (int i = base_freq; i < iterations; i++) {
				int block_size = size>>i;
				int block_size_half = size>>(i + 1);
				float amp = (float)Math.Pow(pers, i - base_freq);
				float amp_half = 0.5f*amp;
				// calculate center midpoints
				if (i < 2) {
					for (x_block = 0, x = 0; x_block < (1<<i); x_block++) {
						for (y_block = 0, y = 0; y_block < (1<<i); y_block++) {
							v1 = channel.getPixel(x, y);
							v2 = channel.getPixel((x + block_size) % size, y);
							v3 = channel.getPixel(x, (y + block_size) % size);
							v4 = channel.getPixel((x + block_size) % size, (y + block_size) % size);
							v5 = 0.25f*(v1 + v2 + v3 + v4) + (float)random.NextDouble()*amp - amp_half;
							channel.putPixel(x + block_size_half, y + block_size_half, v5);
							y+= block_size;
						}
						x+= block_size;
					}
				} else {
					// safe blocks
					for (x_block = 1, x = block_size; x_block < (1<<i) - 1; x_block++) {
						for (y_block = 1, y = block_size; y_block < (1<<i) - 1; y_block++) {
							v1 = channel.getPixel(x, y);
							v2 = channel.getPixel(x + block_size, y);
							v3 = channel.getPixel(x, y + block_size);
							v4 = channel.getPixel(x + block_size, y + block_size);
							v5 = 0.25f*(v1 + v2 + v3 + v4) + (float)random.NextDouble()*amp - amp_half;
							channel.putPixel(x + block_size_half, y + block_size_half, v5);
							y+= block_size;
						}
						x+= block_size;
					}
					// left and right edge blocks
					for (x_block = 0; x_block < (1<<i); x_block+= (1<<i) - 1) {
						x = x_block*block_size;
						for (y_block = 0, y = 0; y_block < (1<<i); y_block++) {
							v1 = channel.getPixel(x, y);
							v2 = channel.getPixel((x + block_size) % size, y);
							v3 = channel.getPixel(x, (y + block_size) % size);
							v4 = channel.getPixel((x + block_size) % size, (y + block_size) % size);
							v5 = 0.25f*(v1 + v2 + v3 + v4) + (float)random.NextDouble()*amp - amp_half;
							channel.putPixel(x + block_size_half, y + block_size_half, v5);
							y+= block_size;
						}
					}
					// top and bottom edge blocks
					for (x_block = 1, x = block_size; x_block < (1<<i) - 1; x_block++) {
						for (y_block = 0; y_block < (1<<i); y_block+= (1<<i) - 1) {
							y = y_block*block_size;
							v1 = channel.getPixel(x, y);
							v2 = channel.getPixel((x + block_size) % size, y);
							v3 = channel.getPixel(x, (y + block_size) % size);
							v4 = channel.getPixel((x + block_size) % size, (y + block_size) % size);
							v5 = 0.25f*(v1 + v2 + v3 + v4) + (float)random.NextDouble()*amp - amp_half;
							channel.putPixel(x + block_size_half, y + block_size_half, v5);
						}
						x+= block_size;
					}
				}
				// calculate left and bottom edge midpoints
				if (i < 2) {
					for (x_block = 0, x = 0; x_block < (1<<i); x_block++) {
						for (y_block = 0, y = 0; y_block < (1<<i); y_block++) {
							v1 = channel.getPixel(x, y);
							v5 = channel.getPixel(x + block_size_half, y + block_size_half);
							v2 = channel.getPixel((x + block_size) % size, y);
							v3 = channel.getPixel(x, (y + block_size) % size);
							v6 = channel.getPixel(((x - block_size_half) + size) % size, (y + block_size_half) % size);
							v7 = channel.getPixel((x + block_size_half) % size, ((y - block_size_half) + size) % size);
							v8 = 0.25f*(v1 + v3 + v5 + v6) + (float)random.NextDouble()*amp - amp_half;
							v9 = 0.25f*(v1 + v2 + v5 + v7) + (float)random.NextDouble()*amp - amp_half;
							channel.putPixel(x, y + block_size_half, v8);
							channel.putPixel(x + block_size_half, y, v9);
							y+= block_size;
						}
						x+= block_size;
					}
				} else {
					// safe blocks
					for (x_block = 1, x = block_size; x_block < (1<<i) - 1; x_block++) {
						for (y_block = 1, y = block_size; y_block < (1<<i) - 1; y_block++) {
							v1 = channel.getPixel(x, y);
							v5 = channel.getPixel(x + block_size_half, y + block_size_half);
							v2 = channel.getPixel(x + block_size, y);
							v3 = channel.getPixel(x, y + block_size);
							v6 = channel.getPixel(x - block_size_half, y + block_size_half);
							v7 = channel.getPixel(x + block_size_half, y - block_size_half);
							v8 = 0.25f*(v1 + v3 + v5 + v6) + (float)random.NextDouble()*amp - amp_half;
							v9 = 0.25f*(v1 + v2 + v5 + v7) + (float)random.NextDouble()*amp - amp_half;
							channel.putPixel(x, y + block_size_half, v8);
							channel.putPixel(x + block_size_half, y, v9);
							y+= block_size;
						}
						x+= block_size;
					}
					// left and right edge blocks
					for (x_block = 0; x_block < (1<<i); x_block+= (1<<i) - 1) {
						x = x_block*block_size;
						for (y_block = 0, y = 0; y_block < (1<<i); y_block++) {
							v1 = channel.getPixel(x, y);
							v5 = channel.getPixel(x + block_size_half, y + block_size_half);
							v2 = channel.getPixel((x + block_size) % size, y);
							v3 = channel.getPixel(x, (y + block_size) % size);
							v6 = channel.getPixel(((x - block_size_half) + size) % size, (y + block_size_half) % size);
							v7 = channel.getPixel((x + block_size_half) % size, ((y - block_size_half) + size) % size);
							v8 = 0.25f*(v1 + v3 + v5 + v6) + (float)random.NextDouble()*amp - amp_half;
							v9 = 0.25f*(v1 + v2 + v5 + v7) + (float)random.NextDouble()*amp - amp_half;
							channel.putPixel(x, y + block_size_half, v8);
							channel.putPixel(x + block_size_half, y, v9);
							y+= block_size;
						}
					}
					// top and bottom edge blocks
					for (x_block = 1, x = block_size; x_block < (1<<i) - 1; x_block++) {
						for (y_block = 0; y_block < (1<<i); y_block+= (1<<i) - 1) {
							y = y_block*block_size;
							v1 = channel.getPixel(x, y);
							v5 = channel.getPixel(x + block_size_half, y + block_size_half);
							v2 = channel.getPixel((x + block_size) % size, y);
							v3 = channel.getPixel(x, (y + block_size) % size);
							v6 = channel.getPixel(((x - block_size_half) + size) % size, (y + block_size_half) % size);
							v7 = channel.getPixel((x + block_size_half) % size, ((y - block_size_half) + size) % size);
							v8 = 0.25f*(v1 + v3 + v5 + v6) + (float)random.NextDouble()*amp - amp_half;
							v9 = 0.25f*(v1 + v2 + v5 + v7) + (float)random.NextDouble()*amp - amp_half;
							channel.putPixel(x, y + block_size_half, v8);
							channel.putPixel(x + block_size_half, y, v9);
						}
						x+= block_size;
					}
				}
			}
			channel.normalize();
		}
Example #5
0
        private void Gen(int sizeX, int sizeY, int base_freq, float pers, long seed, int x_o, int y_o)
        {
            if (!Utils.isPowerOf2(sizeX))
                throw new Exception("sizeX must be power of 2");
            if (!Utils.isPowerOf2(sizeY))
                throw new Exception("sizeY must be power of 2");

            int iterationsX = Utils.powerOf2Log2(sizeX);
            int iterationsY = Utils.powerOf2Log2(sizeY);
            base_freq = Math.Max(base_freq, 0);
            base_freq = Math.Min(base_freq, iterationsX);
            random = new Random((int)seed);
            channel = new Channel(sizeX, sizeY);

            int x_block, y_block, x, y;

            if (base_freq > 0) {
                int block_size = sizeX>>base_freq;
                for (int x_b = 0; x_b < (1<<base_freq); x_b++) {
                    for (int y_b = 0; y_b < (1<<base_freq); y_b++) {
                        x = x_b*block_size;
                        y = y_b*block_size;
                        channel.putPixel(x, y, (float)random.NextDouble());
                    }
                }
            }

            float v1, v2, v3, v4, v5, v6, v7, v8, v9;

            for (int i = base_freq; i < iterationsX; i++) {
                int block_size = sizeX>>i;
                int block_size_half = sizeX>>(i + 1);
                float amp = (float)Math.Pow(pers, i - base_freq);
                float amp_half = 0.5f*amp;
                float avr;
                // calculate center midpoints
                if (i < 2) {
                    for (x_block = 0, x = 0; x_block < (1<<i); x_block++) {
                        for (y_block = 0, y = 0; y_block < (1<<i); y_block++) {
                            v1 = channel.getPixel(x, y);
                            v2 = channel.getPixel((x + block_size) % sizeX, y);
                            v3 = channel.getPixel(x, (y + block_size) % sizeY);
                            v4 = channel.getPixel((x + block_size) % sizeX, (y + block_size) % sizeY);
                            avr = 0.25f*(v1 + v2 + v3 + v4);
                            v5 = avr*(1f + (float)random.NextDouble()*amp - amp_half);
                            channel.putPixel(x + block_size_half, y + block_size_half, v5);
                            y+= block_size;
                        }
                        x+= block_size;
                    }
                } else {
                    // safe blocks
                    for (x_block = 1, x = block_size; x_block < (1<<i) - 1; x_block++) {
                        for (y_block = 1, y = block_size; y_block < (1<<i) - 1; y_block++) {
                            v1 = channel.getPixel(x, y);
                            v2 = channel.getPixel(x + block_size, y);
                            v3 = channel.getPixel(x, y + block_size);
                            v4 = channel.getPixel(x + block_size, y + block_size);
                            avr = 0.25f*(v1 + v2 + v3 + v4);
                            v5 = avr*(1f + (float)random.NextDouble()*amp - amp_half);
                            channel.putPixel(x + block_size_half, y + block_size_half, v5);
                            y+= block_size;
                        }
                        x+= block_size;
                    }
                    // left and right edge blocks
                    for (x_block = 0; x_block < (1<<i); x_block+= (1<<i) - 1) {
                        x = x_block*block_size;
                        for (y_block = 0, y = 0; y_block < (1<<i); y_block++) {
                            v1 = channel.getPixel(x, y);
                            v2 = channel.getPixel((x + block_size) % sizeX, y);
                            v3 = channel.getPixel(x, (y + block_size) % sizeY);
                            v4 = channel.getPixel((x + block_size) % sizeX, (y + block_size) % sizeY);
                            avr = 0.25f*(v1 + v2 + v3 + v4);
                            v5 = avr*(1f + (float)random.NextDouble()*amp - amp_half);
                            channel.putPixel(x + block_size_half, y + block_size_half, v5);
                            y+= block_size;
                        }
                    }
                    // top and bottom edge blocks
                    for (x_block = 1, x = block_size; x_block < (1<<i) - 1; x_block++) {
                        for (y_block = 0; y_block < (1<<i); y_block+= (1<<i) - 1) {
                            y = y_block*block_size;
                            v1 = channel.getPixel(x, y);
                            v2 = channel.getPixel((x + block_size) % sizeX, y);
                            v3 = channel.getPixel(x, (y + block_size) % sizeY);
                            v4 = channel.getPixel((x + block_size) % sizeX, (y + block_size) % sizeY);
                            avr = 0.25f*(v1 + v2 + v3 + v4);
                            v5 = avr*(1f + (float)random.NextDouble()*amp - amp_half);
                            channel.putPixel(x + block_size_half, y + block_size_half, v5);
                        }
                        x+= block_size;
                    }
                }
                // calculate left and bottom edge midpoints
                if (i < 2) {
                    for (x_block = 0, x = 0; x_block < (1<<i); x_block++) {
                        for (y_block = 0, y = 0; y_block < (1<<i); y_block++) {
                            v1 = channel.getPixel(x, y);
                            v5 = channel.getPixel(x + block_size_half, y + block_size_half);
                            v2 = channel.getPixel((x + block_size) % sizeX, y);
                            v3 = channel.getPixel(x, (y + block_size) % sizeY);
                            v6 = channel.getPixel(((x - block_size_half) + sizeX) % sizeX, (y + block_size_half) % sizeY);
                            v7 = channel.getPixel((x + block_size_half) % sizeX, ((y - block_size_half) + sizeY) % sizeY);
                            avr = 0.25f*(v1 + v3 + v5 + v6);
                            v8 = avr*(1f + (float)random.NextDouble()*amp - amp_half);
                            avr = 0.25f*(v1 + v2 + v5 + v7);
                            v9 = avr*(1f + (float)random.NextDouble()*amp - amp_half);
                            channel.putPixel(x, y + block_size_half, v8);
                            channel.putPixel(x + block_size_half, y, v9);
                            y+= block_size;
                        }
                        x+= block_size;
                    }
                } else {
                    // safe blocks
                    for (x_block = 1, x = block_size; x_block < (1<<i) - 1; x_block++) {
                        for (y_block = 1, y = block_size; y_block < (1<<i) - 1; y_block++) {
                            v1 = channel.getPixel(x, y);
                            v5 = channel.getPixel(x + block_size_half, y + block_size_half);
                            v2 = channel.getPixel(x + block_size, y);
                            v3 = channel.getPixel(x, y + block_size);
                            v6 = channel.getPixel(x - block_size_half, y + block_size_half);
                            v7 = channel.getPixel(x + block_size_half, y - block_size_half);
                            avr = 0.25f*(v1 + v3 + v5 + v6);
                            v8 = avr*(1f + (float)random.NextDouble()*amp - amp_half);
                            avr = 0.25f*(v1 + v2 + v5 + v7);
                            v9 = avr*(1f + (float)random.NextDouble()*amp - amp_half);
                            channel.putPixel(x, y + block_size_half, v8);
                            channel.putPixel(x + block_size_half, y, v9);
                            y+= block_size;
                        }
                        x+= block_size;
                    }
                    // left and right edge blocks
                    for (x_block = 0; x_block < (1<<i); x_block+= (1<<i) - 1) {
                        x = x_block*block_size;
                        for (y_block = 0, y = 0; y_block < (1<<i); y_block++) {
                            v1 = channel.getPixel(x, y);
                            v5 = channel.getPixel(x + block_size_half, y + block_size_half);
                            v2 = channel.getPixel((x + block_size) % sizeX, y);
                            v3 = channel.getPixel(x, (y + block_size) % sizeY);
                            v6 = channel.getPixel(((x - block_size_half) + sizeX) % sizeX, (y + block_size_half) % sizeY);
                            v7 = channel.getPixel((x + block_size_half) % sizeX, ((y - block_size_half) + sizeY) % sizeY);
                            avr = 0.25f*(v1 + v3 + v5 + v6);
                            v8 = avr*(1f + (float)random.NextDouble()*amp - amp_half);
                            avr = 0.25f*(v1 + v2 + v5 + v7);
                            v9 = avr*(1f + (float)random.NextDouble()*amp - amp_half);
                            channel.putPixel(x, y + block_size_half, v8);
                            channel.putPixel(x + block_size_half, y, v9);
                            y+= block_size;
                        }
                    }
                    // top and bottom edge blocks
                    for (x_block = 1, x = block_size; x_block < (1<<i) - 1; x_block++) {
                        for (y_block = 0; y_block < (1<<i); y_block+= (1<<i) - 1) {
                            y = y_block*block_size;
                            v1 = channel.getPixel(x, y);
                            v5 = channel.getPixel(x + block_size_half, y + block_size_half);
                            v2 = channel.getPixel((x + block_size) % sizeX, y);
                            v3 = channel.getPixel(x, (y + block_size) % sizeY);
                            v6 = channel.getPixel(((x - block_size_half) + sizeX) % sizeX, (y + block_size_half) % sizeY);
                            v7 = channel.getPixel((x + block_size_half) % sizeX, ((y - block_size_half) + sizeY) % sizeY);
                            avr = 0.25f*(v1 + v3 + v5 + v6);
                            v8 = avr*(1f + (float)random.NextDouble()*amp - amp_half);
                            avr = 0.25f*(v1 + v2 + v5 + v7);
                            v9 = avr*(1f + (float)random.NextDouble()*amp - amp_half);
                            channel.putPixel(x, y + block_size_half, v8);
                            channel.putPixel(x + block_size_half, y, v9);
                        }
                        x+= block_size;
                    }
                }
            }
            float[] mm=channel.findMinMax();
            //Console.WriteLine("Range Mountain->[{0},{1}]",mm[0],mm[1]);
            channel.normalize();
            mm=channel.findMinMax();
            //Console.WriteLine("Range Mountain->[{0},{1}]",mm[0],mm[1]);
        }
Example #6
0
        public static Channel HillsAlgo(int sizeX, int sizeY, int numHills, int seed)
        {
            Console.WriteLine();
            Channel chan = new Channel(sizeX, sizeY);
            Random rand = new Random(seed);
            for (int i = 0; i < numHills; )
            {
                int x = rand.Next(0, sizeX);
                int y = rand.Next(0, sizeY);

                double radius = ((rand.NextDouble() * 84.0) - 20);
                Channel crater = (new Hill(sizeX, sizeY, x, y, (float)radius)).toChannel();
                if (crater.findMax() != 1.0)
                {
                    continue;
                }
                i++;
                drawTextProgressBar(i, numHills);
                //crater.toLayer().saveAsPNG("../sims/crater_debug.png");
                chan.channelAdd(crater.normalize(0f, 0.01f));
            }
            chan.normalize();
            Console.WriteLine("\nRange [{0},{1}]", chan.findMin(), chan.findMax());
            return chan;
        }